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Megatextures research

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ajax1313
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Re: Megatextures research

Post by ajax1313 » Fri Jan 18, 2019 9:27 pm

hi. i've searched every .resources archive for Wolfstein TNC, but it seems there are lot's of lower res textures ? Not sure how to extract higher textures for stuff ?

coolkid2356
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Re: Megatextures research

Post by coolkid2356 » Fri Jul 26, 2019 4:09 am

ajax1313 wrote:
Fri Jan 18, 2019 9:27 pm
hi. i've searched every .resources archive for Wolfstein TNC, but it seems there are lot's of lower res textures ? Not sure how to extract higher textures for stuff ?
im pretty sure the game uses detail textures to make the textures look better
so is it possible to get those textures?

also when will there be a .pages extractor for both wtno and wtob

Koralan
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Re: Megatextures research

Post by Koralan » Mon Jul 29, 2019 11:06 am

We can only hope about such extractor.

coolkid2356
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Re: Megatextures research

Post by coolkid2356 » Fri Aug 02, 2019 12:25 am

Koralan wrote:
Mon Jul 29, 2019 11:06 am
We can only hope about such extractor.
i wonder why

coolkid2356
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Re: Megatextures research

Post by coolkid2356 » Sat Aug 03, 2019 6:12 am

also i think someone that is able to extract the files should post a extracted folder of the textures because m0xfs tool doesnt work for most people

CloudyMosy
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Re: Megatextures research

Post by CloudyMosy » Sun Sep 20, 2020 3:38 pm

daemon1 wrote:
Sun Apr 09, 2017 9:31 pm
Hello everyone.

After I did lots of research in sound formats, archives, models and animations I finally decided to get to most complicated task I've heard of: Megatextures.

This is current state of research: Doom/Evil Within/Wolfenstein tools are available here: http://aviacreations.com/wraith/#

And that's how it all started back in march'2017: after a couple of weeks I was able to reverse the modified version of HDP they used and decompress tiles. The devs improved the coding algorithm in compare to standard HDP.

Now I see that tiles are actually in correct order inside of megatexture as expected. This is just a random set of tiles taken from the middle of Wolfenstein Old Blood .pages file. I combined them manually, wanted to check the result as soon as possible ;)

Image
Sorry for necro-ing, but just wanna ask that what's the status for the Wolfenstein The New Order extractor? Wolfenstein The New Colossus (Wraith Colossus) works nicely, but I've been waiting for such an extractor for Wolfenstein The New Order or more like Wraith New Order since 2017 but I wish you luck if you are working on it :)

daemon1
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Re: Megatextures research

Post by daemon1 » Sun Sep 20, 2020 3:42 pm

CloudyMosy wrote:
Sun Sep 20, 2020 3:38 pm
Sorry for necro-ing, but just wanna ask that what's the status for the Wolfenstein The New Order extractor? Wolfenstein The New Colossus (Wraith Colossus) works nicely, but I've been waiting for such an extractor for Wolfenstein The New Order or more like Wraith New Order since 2017 but I wish you luck if you are working on it :)
Unfortunately, there were many games with megatextures, and i got tired of them, so Wolfenstein The New Order was never completed.

coolkid2356
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Re: Megatextures research

Post by coolkid2356 » Wed Sep 23, 2020 5:02 am

daemon1 wrote:
Sun Sep 20, 2020 3:42 pm
CloudyMosy wrote:
Sun Sep 20, 2020 3:38 pm
Sorry for necro-ing, but just wanna ask that what's the status for the Wolfenstein The New Order extractor? Wolfenstein The New Colossus (Wraith Colossus) works nicely, but I've been waiting for such an extractor for Wolfenstein The New Order or more like Wraith New Order since 2017 but I wish you luck if you are working on it :)
Unfortunately, there were many games with megatextures, and i got tired of them, so Wolfenstein The New Order was never completed.
yea someone is gonna need to post an entire folder with all of the textures in it since the m0xf tool dont work

Farrarie
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Re: Megatextures research

Post by Farrarie » Thu Mar 11, 2021 9:50 am

WraithRevenant dont extract normap maps from doom 2016, how can I get the normal maps ?

daemon1
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Re: Megatextures research

Post by daemon1 » Thu Mar 11, 2021 12:06 pm

Farrarie wrote:
Thu Mar 11, 2021 9:50 am
WraithRevenant dont extract normap maps from doom 2016, how can I get the normal maps ?
WraithRevenant must extract normap maps

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Re: Megatextures research

Post by Farrarie » Sat Mar 13, 2021 4:39 pm

daemon1 wrote:
Thu Mar 11, 2021 12:06 pm
WraithRevenant must extract normap maps
It extract diffuse, spec and mask textures, but not normal maps sadly.

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Re: Megatextures research

Post by daemon1 » Sat Mar 13, 2021 5:55 pm

Farrarie wrote:
Sat Mar 13, 2021 4:39 pm
daemon1 wrote:
Thu Mar 11, 2021 12:06 pm
WraithRevenant must extract normap maps
It extract diffuse, spec and mask textures, but not normal maps sadly.
it extracts normap maps too. Check again, they must be there in some files or channels.

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