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Raw TFC exporter (Paladins, Gigantic, DCUO)

Get your graphics formats figures out here! Got details for others? Post here!
daemon1
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Raw TFC exporter (Paladins, Gigantic, DCUO)

Post by daemon1 » Mon Mar 20, 2017 5:51 pm

For games not fully supported by umodel, such as Paladins, Gigantic, DCUO, Rocket League.

Can work for many games, difference here is only in padding size for textures inside TFC archive. For unknown formats use the version that extracts most files.

p.s. good idea may be to introduce padding parameter :) I'll think about it.
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Last edited by daemon1 on Sat Mar 17, 2018 2:57 pm, edited 2 times in total.

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Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

Post by smith1234567891 » Fri Nov 17, 2017 8:50 am

Thanks for sharing this !

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Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

Post by MARK2580 » Tue Dec 05, 2017 2:30 am

daemon1 wrote:For games not fully supported by umodel, such as Paladins, Gigantic, DCUO.

Can work for many games, difference here is only in padding size for textures inside TFC archive. For unknown formats use the version that extracts most files.

p.s. good idea may be to introduce padding parameter :) I'll think about it.
Could you contact the developer of Umodel and help him in analyzing the TFC structure of these games? Maybe he can improve his program. By the way, your program does not work very well and often crashes, unpacking part of the archive. Try to unite your efforts.

daemon1
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Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

Post by daemon1 » Tue Dec 05, 2017 4:22 pm

MARK2580 wrote:Could you contact the developer of Umodel and help him in analyzing the TFC structure of these games? Maybe he can improve his program. By the way, your program does not work very well and often crashes, unpacking part of the archive. Try to unite your efforts.
No its impossible. My program works very well, and it does what it should do. My tool is not supposed to correctly extract all textures, because it only takes raw dumps from TFC, and there's no information about texture sizes and formats.

If it crashes, it means you're running it with not supported game.

To summarize: we will not unite our efforts, because it makes no sense.

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Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

Post by MARK2580 » Sun Dec 10, 2017 1:53 pm

daemon1 wrote:
MARK2580 wrote:Could you contact the developer of Umodel and help him in analyzing the TFC structure of these games? Maybe he can improve his program. By the way, your program does not work very well and often crashes, unpacking part of the archive. Try to unite your efforts.
No its impossible. My program works very well, and it does what it should do. My tool is not supposed to correctly extract all textures, because it only takes raw dumps from TFC, and there's no information about texture sizes and formats.

If it crashes, it means you're running it with not supported game.

To summarize: we will not unite our efforts, because it makes no sense.
I used them with paladins archives and on each archive the program crashes.

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Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

Post by daemon1 » Sun Dec 10, 2017 3:10 pm

do you have DLL there?

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Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

Post by attak999 » Mon Jan 01, 2018 2:06 pm

I'm having the same issue. It crashes with every file
DLLs placed correctly, but no success

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Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

Post by daemon1 » Mon Jan 01, 2018 2:52 pm

they could update the game

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Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

Post by logansan25 » Thu Jan 04, 2018 12:07 am

attak999 wrote:I'm having the same issue. It crashes with every file
DLLs placed correctly, but no success
Me too!

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Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

Post by daemon1 » Thu Jan 04, 2018 8:03 am

Is it about Paladins?

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Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

Post by logansan25 » Sat Jan 06, 2018 6:42 pm

daemon1 wrote:Is it about Paladins?
yes.

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Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

Post by amzerof6 » Mon Jan 15, 2018 10:10 am

daemon1 wrote:For games not fully supported by umodel, such as Paladins, Gigantic, DCUO.

Can work for many games, difference here is only in padding size for textures inside TFC archive. For unknown formats use the version that extracts most files.

p.s. good idea may be to introduce padding parameter :) I'll think about it.
thank U a lot, this is a great tool. but have any chance get those dds's file name ? like "marvel heroes"
I try extract "Paladins" tfc files , so hard to pick right dds to psk models file.
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Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

Post by WollieWoltaz » Fri Jan 19, 2018 10:21 pm

Can this be implemented? To get the texture names for the specific champions when extracting? This would save people a lot of search time because it's indeed hard to find the right textures.

Hope it can,

Thanks

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Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

Post by daemon1 » Sat Mar 17, 2018 2:58 pm

Rocket League support added.

Textures compressed by zlib, may work with other zlib-compressed games if there will be any

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Re: Raw TFC exporter (Paladins, Gigantic, DCUO)

Post by isa » Thu Apr 12, 2018 1:11 pm

How would you use this with Paladins? Which tfc file should you export for the textures?

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