[3DS] Resident Evil: The Mercenaries 3D (.tex)

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CaxUchiha
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[3DS] Resident Evil: The Mercenaries 3D (.tex)

Post by CaxUchiha » Thu Jan 19, 2017 9:09 am

Hello guys! I tried to convert some textures from this game using some noesis texture scripts for games that use the same extension (for example Resident Evil 5, Monster Hunter 3 and others) but none works :(

Could anyone take a look at this samples? Any help would be great :)

https://mega.nz/#!klcQjJaR!nTzKNFqG16O- ... eCZFzcDcbw

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zheneq
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Re: [3DS] Resident Evil: The Mercenaries 3D (.tex)

Post by zheneq » Fri Nov 03, 2017 8:15 pm

https://raw.githubusercontent.com/Zhene ... 3ds_tex.py

Works with the samples above. I need more samples to finish the script, there should be more formats.

The script uses etc1tool.exe by onepiecefreak3. Put the executable into Noesis scenes folder.

If you know a better way to handle Ericsson compression, please, tell me!

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Re: [3DS] Resident Evil: The Mercenaries 3D (.tex)

Post by Zombieali2000 » Sun Nov 19, 2017 12:19 am

zheneq wrote:https://raw.githubusercontent.com/Zhene ... 3ds_tex.py

Works with the samples above. I need more samples to finish the script, there should be more formats.

The script uses etc1tool.exe by onepiecefreak3. Put the executable into Noesis scenes folder.

If you know a better way to handle Ericsson compression, please, tell me!
https://mega.nz/#!t6QjQITa!7OCfqzh-No2C ... Fu11h8RiEM
Heres some More example .tex files.

Loads of different ones from different areas of the game. Including characters, Enemies , Guns and Stages.

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Re: [3DS] Resident Evil: The Mercenaries 3D (.tex)

Post by Zombieali2000 » Wed Apr 04, 2018 12:57 am

Any Update On this?

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