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Dishonored 2 models and textures

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DV9 x Drillz
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Re: Dishonored 2 models and textures

Post by DV9 x Drillz » Sun Jan 17, 2021 11:32 pm

is the texture coverter and model importer the same file?

AlexNG
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Re: Dishonored 2 models and textures

Post by AlexNG » Thu Jan 28, 2021 3:16 pm

DV9 x Drillz wrote:
Sun Jan 17, 2021 11:32 pm
is the texture coverter and model importer the same file?
Texture converter and importer are obviously different tools, but my version of the importer includes the texture converter exe file and automatically calls it to convert specific textures it needs, instead of requiring all textures to be converted beforehand.

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Re: Dishonored 2 models and textures

Post by DV9 x Drillz » Wed Feb 03, 2021 9:29 pm

AlexNG wrote:
Thu Jan 28, 2021 3:16 pm
DV9 x Drillz wrote:
Sun Jan 17, 2021 11:32 pm
is the texture coverter and model importer the same file?
Texture converter and importer are obviously different tools, but my version of the importer includes the texture converter exe file and automatically calls it to convert specific textures it needs, instead of requiring all textures to be converted beforehand.
Ahhhh i see, thanks for clarifying

MackMasterMimik
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Re: Dishonored 2 models and textures

Post by MackMasterMimik » Wed Mar 24, 2021 11:30 pm

Hey guys, the pak tools link is not working anymore, does anyone have the tool?
And what was it, you use the pak tool to unpack the files and then use the blender import script, and you are done? Thanks in advance!

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Generosity
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Re: Dishonored 2 models and textures

Post by Generosity » Thu Mar 25, 2021 8:50 am

Join the previous request. Thank you in advance

MackMasterMimik
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Re: Dishonored 2 models and textures

Post by MackMasterMimik » Sat Mar 27, 2021 12:31 pm

Generosity wrote:
Thu Mar 25, 2021 8:50 am
Join the previous request. Thank you in advance
What do you mean by that? I'm new here

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Re: Dishonored 2 models and textures

Post by MackMasterMimik » Mon Mar 29, 2021 8:25 am

I figured the whole process out:

Download Quick BMS

Download the dishonored bm script, which is in this thread

Launch the QuickBMS 4gb EXE and follow the instructions in the CMD (locate the dishonored bms script, locate the input directory [which is game_1.resource file] and then output [where you wanna unpack the game] and do the same for game_2.resources and game_3.resource)

Download blender 2.8 or 2.82 and install the io_dishonroed blender add-on (link is in this thread as well).

In Blender>File>Import>find any .bwm file (which is a level of the game) and add it. Make sure you play around with the import settings on the right side (the quality of the import). The same process can be done with individual character models.

Done!

The only thing I'm struggling with is that I can import all textures from the "escape the dunwall tower" mission. On the other .bwm files, it only loads some textures partially. I saw that the problem is either a faulty Blender material (which is easy to fix) or the material is empty in the first place. I think this happens because it uses materials from the other .bwm files, which are not imported anymore. Does anyone have an idea?

Also, when unpacking the game files, should we unpack them in the same folder, or create a different folder for every .resource file of the game?

Cheers.

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Re: Dishonored 2 models and textures

Post by AlexNG » Mon Apr 05, 2021 1:31 pm

MackMasterMimik wrote:
Mon Mar 29, 2021 8:25 am
Also, when unpacking the game files, should we unpack them in the same folder, or create a different folder for every .resource file of the game?
All resource files should be unpacked into the same folder, or you will get missing references. I don't remember the details, but there definitely are cases where maps/models from one resource file need data from a different one.

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