Hi everyone!
I was searching a method to decrypt the font files from the PSP version of FF3. I tried using GLIntercept with the PPSSPP emulator, but that only shows the letters used at the moment you play the game (for example, if you see the command "Attack", using GLIntercept only decrypts the letters A, t, a, c, and k and not the complete font template).
I searched then with the UMD Gen in the rom files, and I found a few folders that contains 2D data from the different languages of the version. Inside every folder, there is one called "Font" and inside, the font files used for that language. The files contains a .pgf format, but I don't know how to extract or decrypt them.
Also, I found 2D files, that are supposed to be HUD graphics, with .rssa format, but I the same as bellow. I don't know how to decrypt them.
I uploaded some of the files here:
FF3 Font files PGF
FF3 2D files RSSA
Can you help me, please?
[PSP] Final Fantasy III .pgf and .rssa files
- Oscar92player
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- Acewell
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Re: [PSP] Final Fantasy III .pgf and .rssa files
the rssa samples contain gim format images which can be viewed in Noesis.Oscar92player wrote:Also, I found 2D files, that are supposed to be HUD graphics, with .rssa format, but I the same as bellow. I don't know how to decrypt them.
I uploaded some of the files here:
....
FF3 2D files RSSA
this BMS script will cut the gim from the rssa samples.
Code: Select all
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm
get EXT extension
if EXT == rssa
get SIZE asize
get NAME basename
string NAME + .gim
findloc OFFSET binary "\x4d\x49\x47\x2e"
math SIZE - OFFSET
log NAME OFFSET SIZE
else
CleanExit
endif- Oscar92player
- n00b
- Posts: 10
- Joined: Thu Feb 04, 2016 7:13 pm
Re: [PSP] Final Fantasy III .pgf and .rssa files
Thanks! This worked very well with those files. Now I need to know how to extract the PGF ones, that contains the game font...Acewell wrote:the rssa samples contain gim format images which can be viewed in Noesis.Oscar92player wrote:Also, I found 2D files, that are supposed to be HUD graphics, with .rssa format, but I the same as bellow. I don't know how to decrypt them.
I uploaded some of the files here:
....
FF3 2D files RSSA![]()
this BMS script will cut the gim from the rssa samples.![]()
Code: Select all
# script for QuickBMS http://aluigi.altervista.org/quickbms.htm get EXT extension if EXT == rssa get SIZE asize get NAME basename string NAME + .gim findloc OFFSET binary "\x4d\x49\x47\x2e" math SIZE - OFFSET log NAME OFFSET SIZE else CleanExit endif


