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DC Universe Online texture tool

Get your graphics formats figures out here! Got details for others? Post here!
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daemon1
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DC Universe Online texture tool

Post by daemon1 » Thu Jun 16, 2016 5:03 pm

Beta version of the tool. I have some ideas how to extract only highest mips and get names, but for now, this is how it works.

Drag TFC file onto the EXE and it will extract all textures. They will have no names, but luckily, textures here are all organized, like NPC/characters/world and diffuse/normal/spec maps separated.

Image
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Last edited by daemon1 on Thu Jun 16, 2016 5:04 pm, edited 1 time in total.

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Re: DC Universe Online texture tool

Post by daemon1 » Thu Jun 16, 2016 5:03 pm

Example of full-size image.

Image

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Re: DC Universe Online texture tool

Post by trexjones » Thu Jun 16, 2016 11:49 pm

Great work, dude! Just gave it a whirl then! Already got a bunch I was hunting!

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Re: DC Universe Online texture tool

Post by Rutabaga » Thu Jun 23, 2016 11:47 am

Thanks a lot man! superb work!
P.S Does this work on UI icons?
Edit: Yes,it works,but after i drag-n-drop UI1-4.tfc files i got programm crash,in a most cases.
+ All extracted images are strange a little...
Image

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Re: DC Universe Online texture tool

Post by daemon1 » Fri Jun 24, 2016 5:06 am

ok i will look into that

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Re: DC Universe Online texture tool

Post by daemon1 » Tue Jun 28, 2016 4:12 pm

I checked that. Most of UI textures are plain RGB, or exotic resolutions like 2048x64. So without a proper function to calculate the hash I can't detect compression type and image size. So this is currently impossible.

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Re: DC Universe Online texture tool

Post by Rutabaga » Mon Jul 04, 2016 3:11 pm

Thats pretty sad :( but thanks for checking.
And can you make massive batch converter for tfc files? because convert only 1 file isn't comfortable

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Re: DC Universe Online texture tool

Post by daemon1 » Mon Jul 04, 2016 4:01 pm

Rutabaga wrote:Thats pretty sad :( but thanks for checking.
And can you make massive batch converter for tfc files? because convert only 1 file isn't comfortable
you can make .bat file. google how to mass convert with batch files.

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Re: DC Universe Online texture tool

Post by Curtain » Wed Apr 19, 2017 2:11 am

Thank you for making this tool. Sorry for bumping an old topic, I'm new to 3d modeling/skinning, and I wanted to know will a tool like this be incorporated into UModel one day?
I'm curious to know whether the UModel author has any knowledge of this, or maybe this is outside the program's primary function.
I don't know the technical side of it, so my question maybe a bit naive.
I had to search quite a bit to discover this tool existed.
Let's hope this tool gets more attention, because there are quite a few people who seemed to have given up on ripping the models, especially the somewhat new models

Code: Select all

http://orig08.deviantart.net/7906/f/2016/189/7/3/red_lantern___bleez_dcuo_3d_model_by_joeshouseofart-da960xw.jpg
Thanks again, for making life easier.

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Re: DC Universe Online texture tool

Post by daemon1 » Fri Apr 21, 2017 8:44 pm

Curtain wrote:and I wanted to know will a tool like this be incorporated into UModel one day?
I dont think so. This is workaround tool. Umodel has no use for it.

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Re: DC Universe Online texture tool

Post by Curtain » Wed Dec 06, 2017 9:37 pm

I noticed a strange behavior in the Blender viewport when using these textures within Blender.

I did a little comparison test between the textures created by DC Universe Online Texture Tool and Ninja Ripper.

Textures Extracted by DC Universe Online Texture Tool:
Material Shading - Shows Image Texture
Texture Shading - Shows Image Texture
Rendered Shading - Pink Texture (usually means Blender can't locate texture file)
- The image texture will only render correctly after I click 'Pack All into .blend'

Textures Ripped by Ninja Ripper:
Material Shading - Shows Image Texture
Texture Shading - Shows Image Texture
Rendered Shading - Shows Image Texture
- Rendered correctly without needing to save/pack image into .blend

I'm wondering if all the textures from the DCUO texture tool have become partially corrupt.
--
For the test, I used Blender 2.79 Cycles renderer and used nodes for the material.
Image Texture --> Diffuse Shader --> Material Output
Both Ninja Ripper and DCUO texture tool are using .dds texture format.

EDIT - I opened up the image textures in xnview and noticed all the extracted textures from the DCUO texture tool were showing DXT1, not sure how important that is but it was the only other detail that was different from the Ninja Ripped textures.

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Re: DC Universe Online texture tool

Post by daemon1 » Thu Dec 07, 2017 6:17 pm

DC Universe Online Texture Tool has NO WAY to know the texture format or size. So it can be incorrect on any given texture.

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