Marvel Heroes texture tool

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Re: Marvel Heroes texture tool

Post by SciBott » Tue Sep 20, 2016 9:17 am

The tool is crashing again, mine at 135. File sizes have changed again and will continue to do so as they add heroes, team-ups, and costumes to the game.
Is there a way to future proof the tool, so long as the file formats remain unchanged, by the tool ignoring changes in file sizes?

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Re: Marvel Heroes texture tool

Post by daemon1 » Tue Sep 20, 2016 4:22 pm

Tool always ignores file size. If they only add some textures, tool will still work. If it crashes, it means they changed the FORMAT.

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Re: Marvel Heroes texture tool

Post by Andelx » Tue Sep 20, 2016 8:55 pm

I just tested, and it continues to work fine for me. I'm on the latest Test Center version of the game. Managed to extract all the textures without issue.

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Re: Marvel Heroes texture tool

Post by AstroStormz » Sat Dec 31, 2016 8:36 pm

daemon1 wrote:Tool always ignores file size. If they only add some textures, tool will still work. If it crashes, it means they changed the FORMAT.
tool crashes for me now texturefilecachemanifest.bin is 5,969kb

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Re: Marvel Heroes texture tool

Post by Bigchillghost » Mon Jan 23, 2017 10:07 am

It didn't work for the lastest so-call "Biggest Update Ever". Crashed immediately and extracted nothing.
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Re: Marvel Heroes texture tool

Post by Andelx » Thu Feb 02, 2017 12:26 am

Same, it no longer works. That is unfortunate. Hope it is fixed one day. :)

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Re: Marvel Heroes texture tool

Post by SciBott » Thu Feb 09, 2017 12:08 pm

I can confirm failure for each update starting with the BUE (2.0).

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Re: Marvel Heroes texture tool

Post by AstroStormz » Mon Feb 13, 2017 2:41 am

Bigchillghost wrote:It didn't work for the lastest so-call "Biggest Update Ever". Crashed immediately and extracted nothing.
hey man im going off topic here but how did you get models from ben 10? and did you get them with bones?

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Re: Marvel Heroes texture tool

Post by Bigchillghost » Tue Feb 14, 2017 5:02 pm

AstroStormz wrote:hey man im going off topic here but how did you get models from ben 10? and did you get them with bones?
You should not ask it here...
Just follow that topic and with a little patience I guess you can do it yourself.
And unfortunately no, they're with no bones.
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Re: Marvel Heroes texture tool

Post by daemon1 » Wed Feb 15, 2017 6:06 pm

Ok changes were minimal. Order of uids/texture/folder name changed.

New version uploaded at first post.

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Re: Marvel Heroes texture tool

Post by Raphael Splinterson » Sat Feb 18, 2017 12:20 am

THANK YOU!)

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Re: Marvel Heroes texture tool

Post by SciBott » Tue Mar 14, 2017 6:12 am

Would it be possible for the source code to be released so that if need be others can change how the output files are handled without having to bother you about it? I'm looking at how the developers used the same name (hair.tga) for at least 3 different diffuse maps (they are black, red, and white), I am wanting to dump duplicate files into subdirectories if found.

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Re: Marvel Heroes texture tool

Post by daemon1 » Tue Mar 14, 2017 4:12 pm

you don't need source for this tool. C# can be easily decompiled any minute.

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Re: Marvel Heroes texture tool

Post by Rutabaga » Mon Mar 20, 2017 6:33 pm

Please help,i can't extract proper icons from icons.tfc file,i getting strange images,like this
http://i.imgur.com/kB59qJi.jpg
I hope this is a fixable..here a samples of TextureFileCacheManifest.bin file and Icons.tfc (if you need them)
https://mega.nz/#!P5hAyQxR!tiUzs7Ycb3QI ... bwDFi1hTOw
thanks in advance!

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Re: Marvel Heroes texture tool

Post by daemon1 » Mon Mar 20, 2017 7:42 pm

Rutabaga wrote:I hope this is a fixable..
No, this is not fixable. Because without headers, there's no way to tell these RGB images from usual DDS.

But you can always take raw data here and make your correct headers yourself.

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