
Some files are included for reference.
Thank you very much man! I spent three days trying to do this!ikskoks wrote: ↑Wed Mar 02, 2022 8:48 pm Here is the mirror for Lords2_PL8_Extractor_v0.1.zip
https://drive.google.com/file/d/1C1SfvA ... sp=sharing
Hi, sorry to reopen this old topic, but I've been interested in making a LOTR2 remake for myself, (and with the permission of its creators, for the public), remaking each sprite in higher resolution, but the biggest obstacle I have now is this conversion from PL8 to PNG (and vice versa), could you please explain how it is done? I already installed Eclipse IDE for Java Developers and Eclipse Modeling Tools, although they look identical to me I have no idea how they operate and how to make the project that you kindly shared here work. I'm not a programmer, but a graphic designer.herbert3000 wrote: ↑Sat Nov 21, 2015 11:20 pm Here's a half-finished PL8 -> PNG extractor (Eclipse project with java sources):
https://drive.google.com/file/d/1hCD7RL ... sp=sharing
The algorithms work but the usability leaves much to be desired.
Arguments and options are hard-coded in Main.java so every time you want to convert another file, you'll have to recompile the project.I haven't had the time to fix that.
Inside the zip there's also a txt that contains a list of nearly all pl8 files and their corresponding palette and type.
Thank you very much, it means a lot to me.herbert3000 wrote: ↑Sat Jul 23, 2022 1:33 am Hey Prokuneo, that looks fantastic!
However, I see a few obstacles:
- At the moment we only have a PL8 to PNG converter but no tool to repack the PNGs back into a PL8.
- Even if we had a PNG to PL8 converter, the dimensions of the modified tiles would have to match the dimensions of the original tiles.
- Without modification of the the game's code, it will only run in 640x480.
I think I could help with the first issue.
Maybe the admin of the LotR2 discord server could modify the executable to allow a higher resolution: https://discord.gg/P68BSne
I have looked at doing as simple a remake as possible of LOTR2 in another engine about 50 times, but it's just such a pile of work. Are you doing a straight HD upgrade of the art assets, or will there be engine updates as well?Prokuneo wrote: ↑Fri Jul 22, 2022 4:49 pm Hi, sorry to reopen this old topic, but I've been interested in making a LOTR2 remake for myself, (and with the permission of its creators, for the public), remaking each sprite in higher resolution, but the biggest obstacle I have now is this conversion from PL8 to PNG (and vice versa), could you please explain how it is done? I already installed Eclipse IDE for Java Developers and Eclipse Modeling Tools, although they look identical to me I have no idea how they operate and how to make the project that you kindly shared here work. I'm not a programmer, but a graphic designer.
This is an example of what I want to do, I got the png thanks to the post here where you shared it.
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What I am trying to do is make a purely visual improvement, which will require some adjustment in the configuration (in theory), only that I am at a standstill since I need a way to convert a single PNG file into a PL8 file to do a technical test, if I could achieve that, I would redesign all the PL8s (which are not few) and then convert them all to PL8 and voilá, but I don't know programming, only graphic design. So, no engine updates from me (or at least, I don't know if it deserves it yet)