Playstation 3 SDK compressed index buffers info?
Posted: Sun Sep 14, 2014 11:42 am
Still working on trying to get UE3 PS3 games to co-operate. Gildor took a look and said:
Is there a way to obtain this data for him to use? Thanks.I've spent a few hours trying to support static meshes from Dust 514. Unfortunately I'm stuck: the loaded static mesh has empty index buffer. I believe this game uses ps3's compressed index buffers for rendering, (which is a part of PS3 SDK).