Get your graphics formats figures out here! Got details for others? Post here!
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Droolie
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by Droolie » Mon Mar 10, 2014 11:19 pm
Hi guys,
I have ventured into graphics file formats before, but I know absolutely zero about PS2 graphics formats. If you do, I could definitely use your help with these files!
Code: Select all
https://app.box.com/s/irky7011bmvwmbgbob22
They're from an early demo of Rayman 3 and I think there might be some interesting stuff in it.
Thanks,
Droolie.
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deepshit
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by deepshit » Tue Mar 11, 2014 8:27 am
Here's what I found :
Code: Select all
struct image
{
DWORD Header //0x0AB9FC72
DWORD palletteType //????
DWORD Width
DWORD Height
BYTE* Pallette
BYTE* ImageData
}
this structure repeats till eof.
Edit : ImageData could be swizzled.
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Got4n
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by Got4n » Sat Aug 29, 2015 10:53 pm
Bumping this, does anyone knows anything?
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TGE
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Contact:
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by TGE » Mon Sep 28, 2015 9:20 pm
http://www.mediafire.com/download/1x41a ... tbftool.7z
Just drag a TBF file into the executable and it'll extract png files from the file.
4-bit textures don't convert properly for some reason, but I included the source code in case anyone wants to look at it.
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Got4n
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by Got4n » Sat Nov 21, 2015 4:12 pm
TGE wrote:http://www.mediafire.com/download/1x41a ... tbftool.7z
Just drag a TBF file into the executable and it'll extract png files from the file.
4-bit textures don't convert properly for some reason, but I included the source code in case anyone wants to look at it.
Thanks a lot! It works kinda nicely!
