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Ghostbusters Wii .tex files

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Doctor Loboto
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Ghostbusters Wii .tex files

Post by Doctor Loboto »

Simply enough, all textures in this game are similarly named to other counterparts. However, through emulator extraction, I have determined that the Wii graphics for this game are a bit higher quality than the other versions. Mind you this is the stylized version and not the realistic version. The .tex files are different than other versions as well. I was hoping someone could have a little look at them and maybe throw together a conversion tool or script to extract the textures.

http://www.sendspace.com/file/nveiif A sample .tex from the Wii version of the game that I'm pretty sure is unused, as it's number exceeds the number of entries that appear in-game in the Spirit Guide.
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cra0
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Re: Ghostbusters Wii .tex files

Post by cra0 »

Block is Zlibd

Output chunk
http://cra0kalo.com/upload/staging/stor ... 000000.dat

Code: Select all

// Ghostbusters Wii .tex
// Little Endian
// Tex ALg unknown
struct TexHeader
{
uint32 HeaderMagic
uint32 UnknownA
uint32 UnknownB
uint32 UnknownC
uint32 UnknownD
uint32 UnknownE
uint32 UnknownD
uint32 ImageWidth
uint32 ImageHeight
uint32 BufferPadding1
uint32 BufferPadding2
uint32 BufferPadding3
}

struct TexChunk
{
//Datablock
}

No idea what format the image compression is get me more files
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Doctor Loboto
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Re: Ghostbusters Wii .tex files

Post by Doctor Loboto »

Sure, no problem.

Here ya go. These are a few from the UI and then a character (Stay Puft, specifically).

https://www.dropbox.com/s/0mpkf41mp0zwbg2/gbwii-tex.zip
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