Join also our Discord channel! Click here.

Ghostbusters Wii .tex files

Get your graphics formats figures out here! Got details for others? Post here!
Post Reply
Doctor Loboto
mega-veteran
mega-veteran
Posts: 204
Joined: Mon Oct 06, 2008 2:52 am
Has thanked: 19 times
Been thanked: 2 times

Ghostbusters Wii .tex files

Post by Doctor Loboto » Sat Jan 11, 2014 5:25 pm

Simply enough, all textures in this game are similarly named to other counterparts. However, through emulator extraction, I have determined that the Wii graphics for this game are a bit higher quality than the other versions. Mind you this is the stylized version and not the realistic version. The .tex files are different than other versions as well. I was hoping someone could have a little look at them and maybe throw together a conversion tool or script to extract the textures.

http://www.sendspace.com/file/nveiif A sample .tex from the Wii version of the game that I'm pretty sure is unused, as it's number exceeds the number of entries that appear in-game in the Spirit Guide.

User avatar
cra0
ultra-veteran
ultra-veteran
Posts: 432
Joined: Fri Apr 27, 2012 9:37 am
Has thanked: 29 times
Been thanked: 184 times
Contact:

Re: Ghostbusters Wii .tex files

Post by cra0 » Mon Jan 20, 2014 5:34 am

Block is Zlibd

Output chunk
http://cra0kalo.com/upload/staging/stor ... 000000.dat

Code: Select all

// Ghostbusters Wii .tex
// Little Endian
// Tex ALg unknown
struct TexHeader
{
uint32 HeaderMagic
uint32 UnknownA
uint32 UnknownB
uint32 UnknownC
uint32 UnknownD
uint32 UnknownE
uint32 UnknownD
uint32 ImageWidth
uint32 ImageHeight
uint32 BufferPadding1
uint32 BufferPadding2
uint32 BufferPadding3
}

struct TexChunk
{
//Datablock
}

No idea what format the image compression is get me more files
Image

Doctor Loboto
mega-veteran
mega-veteran
Posts: 204
Joined: Mon Oct 06, 2008 2:52 am
Has thanked: 19 times
Been thanked: 2 times

Re: Ghostbusters Wii .tex files

Post by Doctor Loboto » Mon Jan 20, 2014 12:52 pm

Sure, no problem.

Here ya go. These are a few from the UI and then a character (Stay Puft, specifically).

https://www.dropbox.com/s/0mpkf41mp0zwbg2/gbwii-tex.zip

Post Reply