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Pixeljunk Monsters Deluxe (*.TGA)

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arg274
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Pixeljunk Monsters Deluxe (*.TGA)

Post by arg274 » Wed Sep 04, 2013 7:21 pm

These are some TGA files of Pixeljunk Monsters Deluxe(PSP).They might be compressed(?)Well one of them can be easily viewed but with wrong colors and the other one seems to be distorted.Please help.Thnx in advance.
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SILENTpavel
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Re: Pixeljunk Monsters Deluxe (*.TGA)

Post by SILENTpavel » Tue Sep 24, 2013 1:46 am

I can help with it.
Just looked into UMD imgage and found all textures in TGA, but not normal TGA. Some textures like your HOWTOPLAY_ADHOC.TGA have standart ps2/psp Swizzling (http://en.wikipedia.org/wiki/Swizzling_ ... _graphics)).
Some textures like MEDALROOM.TGA have just console color space and in upside down position.

If we are talking about HOWTOPLAY_ADHOC.TGA/plus all others like that:
* Download Console Texture Explorer;
* Create text file with name "pixel-256x128.ini";
* Open this file and copy this into, then save it:

Code: Select all

[items_count]
count=1
[item_0]
name=texture
platform=PSP
offset=1042
width=256
height=128
BPP=8
mipmaps=-1
palette_offset=18
swizzling=Enabled
(thanks to Dageron for little research this code)
* Open Dageron's CTE, File -> Open -> HOWTOPLAY_ADHOC.TGA;
* Press button "Load *.ini" and select file "pixel-256x128.ini";
* Now just select "texture" inside of "texture name (custom)" list and you will see unswizzled texture.
* You can save it with "Export" button whatever format you like.
HOWTOPLAY_ADHOC11.png
If we are talking about MEDALROOM.TGA/others like it:

* Download http://www.xnview.com;
* Open TGA;
* Image -> Swap -> RGB > BGR;
* Press Shift+V;
* Done.

Image

p.s. there is more specific texture you can find, but i will write about it later.
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Last edited by SILENTpavel on Tue Jul 15, 2014 5:24 pm, edited 1 time in total.

arg274
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Re: Pixeljunk Monsters Deluxe (*.TGA)

Post by arg274 » Tue Oct 01, 2013 7:23 pm

HOOT!my first help on xentax.really appreciated,thanks man.now this game is fully moddable.+1!

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Re: Pixeljunk Monsters Deluxe (*.TGA)

Post by arg274 » Fri Oct 04, 2013 9:53 am

OOPS!a problem again!swapping RGB>BGR isnt just working for me.the colors are wrongly outputted..

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Re: Pixeljunk Monsters Deluxe (*.TGA)

Post by SILENTpavel » Fri Oct 04, 2013 10:00 pm

arg274 wrote:OOPS!a problem again!swapping RGB>BGR isnt just working for me.the colors are wrongly outputted..
write names of the textures, that don't work right with my method
i have this game, and i can test any resourse inside of it, just need the names

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Re: Pixeljunk Monsters Deluxe (*.TGA)

Post by arg274 » Sat Oct 05, 2013 8:38 am

even MEDALROOM.TGA isnt working for me.which version of XnView do you have?i have the extended one.

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Re: Pixeljunk Monsters Deluxe (*.TGA)

Post by SILENTpavel » Sat Oct 05, 2013 10:18 pm

which version of XnView do you have?
XnView Windows v. 1.98.1 (Jun 21 2011)
all working, like i said upper

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Re: Pixeljunk Monsters Deluxe (*.TGA)

Post by arg274 » Tue Oct 08, 2013 5:28 pm

problem resolved.i forgot to convert index>RGB first.thanks for the help! :keke:

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