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Pixeljunk Monsters Deluxe (*.TGA)
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Pixeljunk Monsters Deluxe (*.TGA)
These are some TGA files of Pixeljunk Monsters Deluxe(PSP).They might be compressed(?)Well one of them can be easily viewed but with wrong colors and the other one seems to be distorted.Please help.Thnx in advance.
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- SILENTpavel
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Re: Pixeljunk Monsters Deluxe (*.TGA)
I can help with it.
Just looked into UMD imgage and found all textures in TGA, but not normal TGA. Some textures like your HOWTOPLAY_ADHOC.TGA have standart ps2/psp Swizzling (http://en.wikipedia.org/wiki/Swizzling_ ... _graphics)).
Some textures like MEDALROOM.TGA have just console color space and in upside down position.
If we are talking about HOWTOPLAY_ADHOC.TGA/plus all others like that:
* Download Console Texture Explorer;
* Create text file with name "pixel-256x128.ini";
* Open this file and copy this into, then save it:
(thanks to Dageron for little research this code)
* Open Dageron's CTE, File -> Open -> HOWTOPLAY_ADHOC.TGA;
* Press button "Load *.ini" and select file "pixel-256x128.ini";
* Now just select "texture" inside of "texture name (custom)" list and you will see unswizzled texture.
* You can save it with "Export" button whatever format you like.
If we are talking about MEDALROOM.TGA/others like it:
* Download http://www.xnview.com;
* Open TGA;
* Image -> Swap -> RGB > BGR;
* Press Shift+V;
* Done.

p.s. there is more specific texture you can find, but i will write about it later.
Just looked into UMD imgage and found all textures in TGA, but not normal TGA. Some textures like your HOWTOPLAY_ADHOC.TGA have standart ps2/psp Swizzling (http://en.wikipedia.org/wiki/Swizzling_ ... _graphics)).
Some textures like MEDALROOM.TGA have just console color space and in upside down position.
If we are talking about HOWTOPLAY_ADHOC.TGA/plus all others like that:
* Download Console Texture Explorer;
* Create text file with name "pixel-256x128.ini";
* Open this file and copy this into, then save it:
Code: Select all
[items_count]
count=1
[item_0]
name=texture
platform=PSP
offset=1042
width=256
height=128
BPP=8
mipmaps=-1
palette_offset=18
swizzling=Enabled
* Open Dageron's CTE, File -> Open -> HOWTOPLAY_ADHOC.TGA;
* Press button "Load *.ini" and select file "pixel-256x128.ini";
* Now just select "texture" inside of "texture name (custom)" list and you will see unswizzled texture.
* You can save it with "Export" button whatever format you like.
If we are talking about MEDALROOM.TGA/others like it:
* Download http://www.xnview.com;
* Open TGA;
* Image -> Swap -> RGB > BGR;
* Press Shift+V;
* Done.

p.s. there is more specific texture you can find, but i will write about it later.
You do not have the required permissions to view the files attached to this post.
Last edited by SILENTpavel on Tue Jul 15, 2014 5:24 pm, edited 1 time in total.
- SILENTpavel
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Re: Pixeljunk Monsters Deluxe (*.TGA)
write names of the textures, that don't work right with my methodarg274 wrote:OOPS!a problem again!swapping RGB>BGR isnt just working for me.the colors are wrongly outputted..
i have this game, and i can test any resourse inside of it, just need the names
- SILENTpavel
- advanced
- Posts: 54
- Joined: Fri Aug 05, 2011 5:53 am
- Has thanked: 86 times
- Been thanked: 15 times
Re: Pixeljunk Monsters Deluxe (*.TGA)
XnView Windows v. 1.98.1 (Jun 21 2011)which version of XnView do you have?
all working, like i said upper