Fable 2 Tex files

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ByronT
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Fable 2 Tex files

Post by ByronT » Sat Sep 18, 2021 4:45 pm

Right, so I'm trying to make sense of Fable 2's texture files and they seem to be compressed.

The header files are stored in a separate archive bnk, even though the texture files I've seen have a lot, if not all of the header data in them. Dimensions, crucially, are there in the first 20 or so bytes.

According to this post viewtopic.php?t=4571#p39375 the tex files are lzma:192k compressed (although I'm not sure how they found this out as I can't get 7zip to tell me anything.)

Thing is, and I might be trying to do something wrong here, I cannot find a straightforward way to decompress/inflate the texture files so that I can see what they are, using 7zip or any other tool I can find.

Could it be a quirk of the bnk extractor that dumps the texture files without decompressing them?

Any help/input very gratefully received!

Sample file attached:
rs_thatched_roof.zip
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Re: Fable 2 Tex files

Post by ByronT » Mon Sep 27, 2021 11:05 am

Turns out they're encrypted as well, at least partially?

Attached .tex header file.

Again, any help or feedback much appreciated!
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