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EA Graphics Library RM (Runtime Management) PS2

Get your graphics formats figures out here! Got details for others? Post here!
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lusji2011
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EA Graphics Library RM (Runtime Management) PS2

Post by lusji2011 » Thu Jun 10, 2021 6:51 pm

Inside FIFA 14 iso, I found this file called EAGLRM.elf,maybe inside this file we can get information about SSH texture files,maybe some programmer can take a look
eaglrm.rar
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ikskoks
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Re: EA Graphics Library RM (Runtime Management) PS2

Post by ikskoks » Thu Jun 10, 2021 10:11 pm

There is already an article about SSH images on the wiki
http://wiki.xentax.com/index.php/EA_SSH_FSH_Image

Information provided there allows for basic image conversion.
Also some tools are listed there.

lusji2011
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Re: EA Graphics Library RM (Runtime Management) PS2

Post by lusji2011 » Fri Jun 11, 2021 12:07 am

yeah, but we need know wich tipe o texture RAW format are used in the images,because .raw can be open on photoshop, but the image format is unknow see the results.
Image

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Re: EA Graphics Library RM (Runtime Management) PS2

Post by ikskoks » Fri Jun 11, 2021 8:11 am

You can determine image type by reading "record ID" value from the image header
screenshot000626.png
I was able to recognize some types in my tool for NHL (lines 166-235)
https://github.com/bartlomiejduda/Tools ... S2_Tool.py
But for now it is only PoC tool and support for other types is limited.
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