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Re: XMA transform

Posted: Thu Jan 09, 2014 4:01 pm
by AlphaTwentyThree
Devilot wrote:EDIT: am I supposed to get other XMA files after the quickbms script?
I don't quite understand what you mean... Have you ever used a QuickBMS script?

Re: XMA transform

Posted: Thu Jan 09, 2014 4:24 pm
by Devilot
I did but it was a disaster, I ended up needing to format the whole pc...
what I mean is: the result of your script would be MORE xma files, not WAV files, right?

Re: XMA transform

Posted: Thu Jan 09, 2014 4:27 pm
by AlphaTwentyThree
ONLY xma files.

Re: XMA transform

Posted: Fri Jan 10, 2014 1:28 pm
by brendan19
Devilot wrote:The result of your script would be MORE xma files, not WAV files, right?
Yes. Once you've used the XMA Transform script on the XMA files, the new XMA files that the script gives you can be decoded into WAV format using ToWAV :)

Re: XMA transform

Posted: Wed Feb 12, 2014 3:14 pm
by AlphaTwentyThree
Update

Small update: Corrected the processing of WAVEXMA2 Riff headers (used in e.g. Terminator: Salvation).

Re: XMA transform

Posted: Sun Mar 16, 2014 2:11 am
by MaddaCheeb
Having an issue. When I get everything started through quickBMS, I get this screen:

Image

And even when I type "y" to continue, the command prompt exits. This happens every time. Any ideas?

Re: XMA transform

Posted: Sun Mar 16, 2014 11:54 am
by AlphaTwentyThree
You're probably missing xma_parse.exe from hcs64.com (called test.exe there - just rename it)

Re: XMA transform

Posted: Sun Mar 16, 2014 3:02 pm
by MaddaCheeb
That worked, thanks!

Also another question - what do I do with a multi- channel XMA file? I would like to split the channels into multiple audio files for each channel so I can isolate some elements of the track.

Re: XMA transform

Posted: Mon Mar 17, 2014 12:32 am
by AlphaTwentyThree
The script already does that. Multichannel xma is not properly supported by towav.

Re: XMA transform

Posted: Mon Mar 17, 2014 1:38 am
by MaddaCheeb
Oh. Hm. Can I use xmaencode to do that?

Re: XMA transform

Posted: Mon Mar 17, 2014 7:17 am
by AlphaTwentyThree
No idea, I've only worked with towav.

Re: XMA transform

Posted: Tue May 27, 2014 3:13 am
by makcar
New Warhammer 40,000: Kill Team .xma (?)

Re: XMA transform

Posted: Tue Jun 03, 2014 8:33 pm
by Starnova
Hi, could you help me with this SoundNodeWave file? Maybe im not using the proper script, but i would like to know if it is possible extract the subtitles and the audio from this file... and then repack it again. It is from "A story about my uncle" game. Please, if anyone can help me i'll apreciate it.

Re: XMA transform

Posted: Tue Jul 22, 2014 9:51 am
by keystothemaxim
I'm having trouble with the Resident Evil 6 XMA's. The script did work with the XMA's (though the progam kept showing a "parse error"), but after I converted the files with ToWAV, the wavs only have music at the very end of each file, and the rest is just silence.

Re: XMA transform

Posted: Wed Jul 23, 2014 8:18 am
by AlphaTwentyThree
UPDATE

Added the Call of Duty: World at War variant! :)