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XMA transform

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AlphaTwentyThree
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Re: XMA transform

Post by AlphaTwentyThree » Sat Oct 27, 2012 4:20 pm

gnoyr13 wrote:Not work with Quake 4 XMA.
First: remove the file, it's copyrighted. Second: PM me. ;)
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AlphaTwentyThree
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Re: XMA transform

Post by AlphaTwentyThree » Sat Oct 27, 2012 6:29 pm

UPDATE

Added support for the Quake 4 header variant. :)
If you like what you see, why not click the little Thank You button? ;) It will definitely motivate me! :)
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Researchman
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Re: XMA transform

Post by Researchman » Sun Oct 28, 2012 3:44 pm

Toolkit - http://www.mediafire.com/?6460fi1kw1mgfp6

Test script with one game yet - Shadow Complex. 100% Work.

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Re: XMA transform

Post by AlphaTwentyThree » Sun Oct 28, 2012 4:58 pm

Thanks. :)
However, apart from towav all other programs and my script will chnge over time, so it would be helpful if you'd include links to the download pages for each one (aluigi.org/quickbms.htm, http://hcs64.com/vgm_ripping.html, viewtopic.php?f=17&t=9023).
If you like what you see, why not click the little Thank You button? ;) It will definitely motivate me! :)
And here's Mr.Mouse's Facebook link: http://www.facebook.com/permalink.php?s ... 8469022795 - thanks ;)

alanrikkin1
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Re: XMA transform

Post by alanrikkin1 » Wed Oct 31, 2012 12:55 am

Hello !

http://fr.packupload.com/PXHZKWXCTXI (From Assassin's Creed III ) This .xma (i'm not sur it's a good xma) don't work. :D

AlphaTwentyThree
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Re: XMA transform

Post by AlphaTwentyThree » Wed Oct 31, 2012 2:19 am

alanrikkin1 wrote:Hello !

http://fr.packupload.com/PXHZKWXCTXI (From Assassin's Creed III ) This .xma (i'm not sur it's a good xma) don't work. :D
Well, that's a Wwise ogg - that's why the script doesn't work. ;)
I could implement some "other format" messages some time - but not right now.
If you like what you see, why not click the little Thank You button? ;) It will definitely motivate me! :)
And here's Mr.Mouse's Facebook link: http://www.facebook.com/permalink.php?s ... 8469022795 - thanks ;)

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Re: XMA transform

Post by alanrikkin1 » Wed Oct 31, 2012 5:37 am

AlphaTwentyThree wrote:
alanrikkin1 wrote:Hello !

http://fr.packupload.com/PXHZKWXCTXI (From Assassin's Creed III ) This .xma (i'm not sur it's a good xma) don't work. :D
Well, that's a Wwise ogg - that's why the script doesn't work. ;)
I could implement some "other format" messages some time - but not right now.
Shame on me !
Ok thanks but i can't extract the oggs files with your tool ( here : viewtopic.php?p=80192#p80192 )
http://image.noelshack.com/fichiers/201 ... 8158-a.png

(Désolé pour mon anglais très pauvre, je suis français. :D )

AlphaTwentyThree
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Re: XMA transform

Post by AlphaTwentyThree » Wed Oct 31, 2012 2:06 pm

alanrikkin1 wrote:
AlphaTwentyThree wrote:
alanrikkin1 wrote:Hello !

http://fr.packupload.com/PXHZKWXCTXI (From Assassin's Creed III ) This .xma (i'm not sur it's a good xma) don't work. :D
Well, that's a Wwise ogg - that's why the script doesn't work. ;)
I could implement some "other format" messages some time - but not right now.
Shame on me !
Ok thanks but i can't extract the oggs files with your tool ( here : viewtopic.php?p=80192#p80192 )
http://image.noelshack.com/fichiers/201 ... 8158-a.png

(Désolé pour mon anglais très pauvre, je suis français. :D )
Yeah I know - the script is still in beta and doesn't work for all akpk archives. Problem is the folder names with that zero in between for which I neeed to write another internal function. Will do later this week.
If you like what you see, why not click the little Thank You button? ;) It will definitely motivate me! :)
And here's Mr.Mouse's Facebook link: http://www.facebook.com/permalink.php?s ... 8469022795 - thanks ;)

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Re: XMA transform

Post by zhichuner » Sun Nov 04, 2012 2:18 am

Hello AlphaTwentyThree
http://www.packupload.com/9UWNF8MLNAS (From Assassin's Creed III ) This .xma2stream(from RIFX to uxma)don't work

zhichuner
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Re: XMA transform

Post by zhichuner » Sun Nov 04, 2012 2:26 am

I need riffheader32khz.hed

AlphaTwentyThree
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Re: XMA transform

Post by AlphaTwentyThree » Sun Nov 04, 2012 1:06 pm

zhichuner wrote:Hello AlphaTwentyThree
http://www.packupload.com/9UWNF8MLNAS (From Assassin's Creed III ) This .xma2stream(from RIFX to uxma)don't work
Yes it works. XMA2, blocksize 0x8000, 32kHz.
If you like what you see, why not click the little Thank You button? ;) It will definitely motivate me! :)
And here's Mr.Mouse's Facebook link: http://www.facebook.com/permalink.php?s ... 8469022795 - thanks ;)

AlphaTwentyThree
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Re: XMA transform

Post by AlphaTwentyThree » Sun Nov 04, 2012 1:07 pm

zhichuner wrote:I need riffheader32khz.hed
Uh, I don't know what you want or what this has to do with the script... ;)
If you like what you see, why not click the little Thank You button? ;) It will definitely motivate me! :)
And here's Mr.Mouse's Facebook link: http://www.facebook.com/permalink.php?s ... 8469022795 - thanks ;)

zhichuner
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Re: XMA transform

Post by zhichuner » Mon Nov 05, 2012 5:14 am

This is my information
Image
Where the problem is

AlphaTwentyThree
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Re: XMA transform

Post by AlphaTwentyThree » Mon Nov 05, 2012 7:07 am

Yes, that was exactly my question: Where IS the problem?
If you like what you see, why not click the little Thank You button? ;) It will definitely motivate me! :)
And here's Mr.Mouse's Facebook link: http://www.facebook.com/permalink.php?s ... 8469022795 - thanks ;)

zhichuner
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Re: XMA transform

Post by zhichuner » Mon Nov 05, 2012 7:41 am

www.packupload.com/TGMYRW1YH36
it can be decoded by towav but wrong size

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