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XMA transform

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AlphaTwentyThree
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Re: XMA transform

Post by AlphaTwentyThree » Wed Jul 23, 2014 8:19 am

keystothemaxim wrote:I'm having trouble with the Resident Evil 6 XMA's. The script did work with the XMA's (though the progam kept showing a "parse error"), but after I converted the files with ToWAV, the wavs only have music at the very end of each file, and the rest is just silence.
Can you send me some samples via PM?
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AlphaTwentyThree
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Re: XMA transform

Post by AlphaTwentyThree » Wed Jul 23, 2014 8:23 am

makcar wrote:New Warhammer 40,000: Kill Team .xma (?)
As you can see inside the header, these are xwma files. Luckily they can be decoded with xwmaencode. :)
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AlphaTwentyThree
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Re: XMA transform

Post by AlphaTwentyThree » Wed Jul 23, 2014 8:25 am

If you like my script, please click the little "thumbs up" logo in the first post - we want to reach 100% ;) Thanks. :)
If you like what you see, why not click the little Thank You button? ;) It will definitely motivate me! :)
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AlphaTwentyThree
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Re: XMA transform

Post by AlphaTwentyThree » Sun Aug 31, 2014 10:05 pm

UPDATE

RWAV variant from IO Interactive games now supported!
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Devilot
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Re: XMA transform

Post by Devilot » Mon Sep 01, 2014 8:33 am

wiii :D
an IO game example?

AlphaTwentyThree
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Re: XMA transform

Post by AlphaTwentyThree » Mon Sep 01, 2014 9:05 am

Uhm, not anymore, everything already converted. ;) You could take a look at Mini Ninjas for Xbox 360 if you like.
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Re: XMA transform

Post by Micadi » Mon Sep 08, 2014 3:56 am

I'm kinda new here on these forums so I hope I'm not making here any stupid mistakes but I'm having problems with your script - I'm getting an error "the return output size is negative (-1).
This is kinda annoying since It required a lot of work to actually get to the point where I managed to get those xma files from my xbox360 Gears of War 3 copy

I followed instructions in this topic:
viewtopic.php?f=17&t=10679

Are they outdated or there is something else not working properly?

AlphaTwentyThree
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Re: XMA transform

Post by AlphaTwentyThree » Fri Sep 19, 2014 12:23 pm

Renaming xma_test.exe to xma_parse.exe should solve the problem.
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maurid
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Re: XMA transform

Post by maurid » Sun Oct 05, 2014 6:11 pm

I get this error:
Image

How can I solve?

AlphaTwentyThree
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Re: XMA transform

Post by AlphaTwentyThree » Sun Oct 05, 2014 7:54 pm

First of all, read the explanation at the start of the script before you post question right away.
You can try to set the blocksize from 0x8000 to 0x10000. PM me a sample and I can tell you the parameters.
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Re: XMA transform

Post by Dark Sonic » Tue Oct 28, 2014 9:14 pm

Hello everyone!
Knows someone, is there a utility WAV to XMA?
I want to replace the dialogue in the game Sonic The Hedgehog 2006 on XBOX 360.
Threw a couple of files for example. Everywhere looked and can not find a way to convert the file WAV to XMA.
Can someone tell me where to find this utility or write it.

https://mega.co.nz/#!20dWALRC!vVNZ6E5dl ... vMBuYR9Yl4

AlphaTwentyThree
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Re: XMA transform

Post by AlphaTwentyThree » Wed Oct 29, 2014 7:32 am

Dark Sonic wrote:Hello everyone!
Knows someone, is there a utility WAV to XMA?
I want to replace the dialogue in the game Sonic The Hedgehog 2006 on XBOX 360.
Threw a couple of files for example. Everywhere looked and can not find a way to convert the file WAV to XMA.
Can someone tell me where to find this utility or write it.

https://mega.co.nz/#!20dWALRC!vVNZ6E5dl ... vMBuYR9Yl4
Try XMAencode.
If you like what you see, why not click the little Thank You button? ;) It will definitely motivate me! :)
And here's Mr.Mouse's Facebook link: http://www.facebook.com/permalink.php?s ... 8469022795 - thanks ;)

Dark Sonic
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Re: XMA transform

Post by Dark Sonic » Wed Oct 29, 2014 5:09 pm

AlphaTwentyThree wrote: Try XMAencode.
Tried to convert. Distilled through all the commands. Only with the command "xmaencode.exe E0001_00_TL.wav /T E0001_00_TL.xma /S" game does not crash, but the sound is not played.
In the title, the original file is written - RIFFl ... WAVEfmt.
In the modified file is written - RIFFL ... WAVEdata.

How to do to the file header was RIFFl ... WAVEfmt?
Which command to be executed to the game does not crash and the sound is played?

AlphaTwentyThree
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Re: XMA transform

Post by AlphaTwentyThree » Wed Oct 29, 2014 11:39 pm

Is the resulting file XMA1 or XMA2? If it's XMA2 you could try to convert the file to xma1 with my script and see if the game can play the file. Other than that... I'm lost here. :-\
If you like what you see, why not click the little Thank You button? ;) It will definitely motivate me! :)
And here's Mr.Mouse's Facebook link: http://www.facebook.com/permalink.php?s ... 8469022795 - thanks ;)

Dark Sonic
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Re: XMA transform

Post by Dark Sonic » Thu Oct 30, 2014 9:44 am

AlphaTwentyThree wrote:Is the resulting file XMA1 or XMA2? If it's XMA2 you could try to convert the file to xma1 with my script and see if the game can play the file. Other than that... I'm lost here. :-\
At the end of the original file is written - XMA2 $ .............................. I ........ seek .. ......
In the resulting file is written at the end - XMA2, .................. v ...... / \ .............. ...... seek ........

It turns out ... need a file with XMA2. But here's how to make it play? : \
Can see what could be the reason? Upload both files in the archive to file sharing.
https://mega.co.nz/#!u40HGDbQ!29z3s9ah_ ... mSO4FK2rVg

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