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XMA transform

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AlphaTwentyThree
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Re: XMA transform

Post by AlphaTwentyThree » Thu Jan 09, 2014 4:01 pm

Devilot wrote:EDIT: am I supposed to get other XMA files after the quickbms script?
I don't quite understand what you mean... Have you ever used a QuickBMS script?
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Devilot
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Re: XMA transform

Post by Devilot » Thu Jan 09, 2014 4:24 pm

I did but it was a disaster, I ended up needing to format the whole pc...
what I mean is: the result of your script would be MORE xma files, not WAV files, right?

AlphaTwentyThree
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Re: XMA transform

Post by AlphaTwentyThree » Thu Jan 09, 2014 4:27 pm

ONLY xma files.
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Re: XMA transform

Post by brendan19 » Fri Jan 10, 2014 1:28 pm

Devilot wrote:The result of your script would be MORE xma files, not WAV files, right?
Yes. Once you've used the XMA Transform script on the XMA files, the new XMA files that the script gives you can be decoded into WAV format using ToWAV :)

AlphaTwentyThree
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Re: XMA transform

Post by AlphaTwentyThree » Wed Feb 12, 2014 3:14 pm

Update

Small update: Corrected the processing of WAVEXMA2 Riff headers (used in e.g. Terminator: Salvation).
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Re: XMA transform

Post by MaddaCheeb » Sun Mar 16, 2014 2:11 am

Having an issue. When I get everything started through quickBMS, I get this screen:

Image

And even when I type "y" to continue, the command prompt exits. This happens every time. Any ideas?

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Re: XMA transform

Post by AlphaTwentyThree » Sun Mar 16, 2014 11:54 am

You're probably missing xma_parse.exe from hcs64.com (called test.exe there - just rename it)
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Re: XMA transform

Post by MaddaCheeb » Sun Mar 16, 2014 3:02 pm

That worked, thanks!

Also another question - what do I do with a multi- channel XMA file? I would like to split the channels into multiple audio files for each channel so I can isolate some elements of the track.

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Re: XMA transform

Post by AlphaTwentyThree » Mon Mar 17, 2014 12:32 am

The script already does that. Multichannel xma is not properly supported by towav.
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Re: XMA transform

Post by MaddaCheeb » Mon Mar 17, 2014 1:38 am

Oh. Hm. Can I use xmaencode to do that?

AlphaTwentyThree
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Re: XMA transform

Post by AlphaTwentyThree » Mon Mar 17, 2014 7:17 am

No idea, I've only worked with towav.
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Re: XMA transform

Post by makcar » Tue May 27, 2014 3:13 am

New Warhammer 40,000: Kill Team .xma (?)
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Re: XMA transform

Post by Starnova » Tue Jun 03, 2014 8:33 pm

Hi, could you help me with this SoundNodeWave file? Maybe im not using the proper script, but i would like to know if it is possible extract the subtitles and the audio from this file... and then repack it again. It is from "A story about my uncle" game. Please, if anyone can help me i'll apreciate it.
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Re: XMA transform

Post by keystothemaxim » Tue Jul 22, 2014 9:51 am

I'm having trouble with the Resident Evil 6 XMA's. The script did work with the XMA's (though the progam kept showing a "parse error"), but after I converted the files with ToWAV, the wavs only have music at the very end of each file, and the rest is just silence.

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Re: XMA transform

Post by AlphaTwentyThree » Wed Jul 23, 2014 8:18 am

UPDATE

Added the Call of Duty: World at War variant! :)
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