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Binary Domain [PS3] .aax

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MiLØ
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Binary Domain [PS3] .aax

Post by MiLØ » Sun Mar 11, 2012 7:03 am

We have stream.cpk (921mb)

Applying aluigi's CRI CPK bms script to it gets us a collection of other CPK files (with proper names).
Using CPK script again [on them] results in .aax files.

I tried AAX2ADX and that didn't work.
Foobar2000 with vgmstream plugin also didn't support these AAXs.
XBMC which also suppose to be able to play them failed to do so.

Uploaded one of the files - theme_staffroll.cpk (9mb), extracted from stream.cpk

Please check this out.

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Re: Binary Domain [PS3] .aax

Post by fastelbja » Sun Mar 11, 2012 8:29 pm

it's not a AAX file, but a ADX2 file (see the HCA header on the file)
As far as i know, there is no way to play it yet (except with the new CRI SDK :P)

cheers

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Re: Binary Domain [PS3] .aax

Post by cra0 » Fri Apr 27, 2012 9:46 am

http://www.spriters-resource.com/commun ... ?tid=14923

doesn't this work to rip models/music from games

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Re: Binary Domain [PS3] .aax

Post by MiLØ » Sat Apr 28, 2012 7:47 am

cra0 wrote:http://www.spriters-resource.com/commun ... ?tid=14923

doesn't this work to rip models/music from games
There are many generic data rippers out there that can extract certain audio or graphic formats out of raw game files.
But the point here is that ADX2 is a fairly new variation of ADX format which has not been extensively researched yet, and no public tools with for its support had been released yet.

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Re: Binary Domain [PS3] .aax

Post by Apollo » Sat Apr 28, 2012 11:13 am

No, it is not a variation, it is a all new encoding format and has little to nothing in common with its adpcm ADX predecessor.

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Re: Binary Domain [PS3] .aax

Post by cra0 » Sat Apr 28, 2012 11:37 am

Apollo wrote:No, it is not a variation, it is a all new encoding format and has little to nothing in common with its adpcm ADX predecessor.
Can anyone confirm WIP ?

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Re: Binary Domain [PS3] .aax

Post by bxaimc » Mon May 07, 2012 4:37 am

Oh, I know for a fact that is has nothing to do with ADX ADPCM. It's like an MPEG mutation like AHX.

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Re: Binary Domain [PS3] .aax

Post by cra0 » Tue May 29, 2012 9:05 am

Any WIP on this?

------------------------------------------------

so the .aax are in facT is a
HCA (High Compressed Audio)file (ADX2)
I hate out unpacking 1 file then there are like 400 other files inside that file which you have to unpack again

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