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Mass Effect 3 [.AFC]

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Gh0stBlade
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Mass Effect 3 [.AFC]

Post by Gh0stBlade » Thu Dec 08, 2011 7:32 pm

Hello, I cannot extract/convert the Mass Effect 3 .AFC with the current tools which work for Mass Effect 2/Gears Of War 3. It seems that the format has been changed slightly.

Can someone take a look for me please?

Regards

Solved
Last edited by Gh0stBlade on Thu Dec 08, 2011 8:57 pm, edited 1 time in total.
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Droolie
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Re: Mass Effect 3 [.AFC]

Post by Droolie » Thu Dec 08, 2011 7:49 pm

It's because there are multiple audio files in an AFC file. Use VGMToolbox's cutter to look for RIFX headers and convert the output files with ww2ogg. That's what I did, at least (I have all the music from it). :)

Gh0stBlade
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Re: Mass Effect 3 [.AFC]

Post by Gh0stBlade » Thu Dec 08, 2011 8:02 pm

Droolie wrote:It's because there are multiple audio files in an AFC file. Use VGMToolbox's cutter to look for RIFX headers and convert the output files with ww2ogg. That's what I did, at least (I have all the music from it). :)
Is there a more specific steps. The
look for RIFX headers
doesn't really help much.
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Droolie
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Re: Mass Effect 3 [.AFC]

Post by Droolie » Thu Dec 08, 2011 8:29 pm

C00L12345 wrote:
Droolie wrote:It's because there are multiple audio files in an AFC file. Use VGMToolbox's cutter to look for RIFX headers and convert the output files with ww2ogg. That's what I did, at least (I have all the music from it). :)
Is there a more specific steps. The
look for RIFX headers
doesn't really help much.
In VGMToolbox's Advanced cutter, use the RIFF header preset, change the string it looks for from RIFF to RIFX, give the output files the wwise extension instead of wav, and there you go. :)

Gh0stBlade
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Re: Mass Effect 3 [.AFC]

Post by Gh0stBlade » Thu Dec 08, 2011 8:40 pm

Droolie wrote:
C00L12345 wrote:
Droolie wrote:It's because there are multiple audio files in an AFC file. Use VGMToolbox's cutter to look for RIFX headers and convert the output files with ww2ogg. That's what I did, at least (I have all the music from it). :)
Is there a more specific steps. The
look for RIFX headers
doesn't really help much.
In VGMToolbox's Advanced cutter, use the RIFF header preset, change the string it looks for from RIFF to RIFX, give the output files the wwise extension instead of wav, and there you go. :)
I figured all that out, the problem is there is no button to extract ;/


This program is buggy now I can't even drag the file in itself.
Click the thanks button if I helped!

Droolie
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Re: Mass Effect 3 [.AFC]

Post by Droolie » Thu Dec 08, 2011 8:52 pm

C00L12345 wrote:I figured all that out, the problem is there is no button to extract ;/
This program is buggy now I can't even drag the file in itself.
You'll have to go to the Advanced cutter, configure it as I said and then drag the files onto the screen. I honestly have no idea why you wouldn't be able to drag the files in. Try restarting it, and if that doesn't work, download the newest revision?

Gh0stBlade
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Re: Mass Effect 3 [.AFC]

Post by Gh0stBlade » Thu Dec 08, 2011 8:57 pm

Droolie wrote:
C00L12345 wrote:I figured all that out, the problem is there is no button to extract ;/
This program is buggy now I can't even drag the file in itself.
You'll have to go to the Advanced cutter, configure it as I said and then drag the files onto the screen. I honestly have no idea why you wouldn't be able to drag the files in. Try restarting it, and if that doesn't work, download the newest revision?
Ok I managed to fix it by changing compability. Thanks, will take a look later.
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Re: Mass Effect 3 [.AFC]

Post by Gh0stBlade » Fri Dec 09, 2011 5:25 pm

I followed what you say and I get:

KRO001_AUDIOLOG_03_A_D_INT.AFC]
Warning: For string found at: 0x00000000, total file end will go past the end of the file (00650000)
Extracted [KRO001_AUDIOLOG_03_A_D_INT_00000000.wwise] begining at 0x00000000, for string found at: 0x00000000, with size 0x00650008


It's not splitting the files at all.
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Droolie
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Re: Mass Effect 3 [.AFC]

Post by Droolie » Fri Dec 09, 2011 7:17 pm

C00L12345 wrote:I followed what you say and I get:

KRO001_AUDIOLOG_03_A_D_INT.AFC]
Warning: For string found at: 0x00000000, total file end will go past the end of the file (00650000)
Extracted [KRO001_AUDIOLOG_03_A_D_INT_00000000.wwise] begining at 0x00000000, for string found at: 0x00000000, with size 0x00650008


It's not splitting the files at all.
After loading the RIFF style header preset, changing the search string to RIFX and the output extension to .wwise, try changing the cut size's byte order from Little Endian to Big Endian. I think that's what I did. :)
I can't test anymore though as I don't have the original files anymore and the sample you posted seems to be gone (if you posted one).
If it doesn't work though I could just send you the files you need as I do still have the converted ones. :P

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Re: Mass Effect 3 [.AFC]

Post by Gh0stBlade » Sat Dec 10, 2011 2:53 am

Droolie wrote:
C00L12345 wrote:I followed what you say and I get:

KRO001_AUDIOLOG_03_A_D_INT.AFC]
Warning: For string found at: 0x00000000, total file end will go past the end of the file (00650000)
Extracted [KRO001_AUDIOLOG_03_A_D_INT_00000000.wwise] begining at 0x00000000, for string found at: 0x00000000, with size 0x00650008


It's not splitting the files at all.
After loading the RIFF style header preset, changing the search string to RIFX and the output extension to .wwise, try changing the cut size's byte order from Little Endian to Big Endian. I think that's what I did. :)
I can't test anymore though as I don't have the original files anymore and the sample you posted seems to be gone (if you posted one).
If it doesn't work though I could just send you the files you need as I do still have the converted ones. :P
Extraction is working now. It was an issue with the endianness.

ww2ogg fails to output the correct audio.
Click the thanks button if I helped!

Droolie
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Re: Mass Effect 3 [.AFC]

Post by Droolie » Sat Dec 10, 2011 12:26 pm

C00L12345 wrote:ww2ogg fails to output the correct audio.
Alright, if you could post a sample I would be able to figure out what I missed when explaining what you should do.
Or if you want me to upload all the audio in ogg format, I could just do that as well. :P

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Re: Mass Effect 3 [.AFC]

Post by Gh0stBlade » Sat Dec 10, 2011 4:09 pm

The contents of this post was deleted because of possible forum rules violation.
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Droolie
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Re: Mass Effect 3 [.AFC]

Post by Droolie » Sat Dec 10, 2011 4:20 pm

I see what you did wrong. You forgot to extract "packed_codebooks.bin" from the ww2ogg zip file.
You should redownload it and extract everything: http://hcs64.com/files/ww2ogg019.zip
(man I wish other people would help me out on this forum as much as I'm helping you now)

Gh0stBlade
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Re: Mass Effect 3 [.AFC]

Post by Gh0stBlade » Sat Dec 10, 2011 6:14 pm

Droolie wrote:I see what you did wrong. You forgot to extract "packed_codebooks.bin" from the ww2ogg zip file.
You should redownload it and extract everything: http://hcs64.com/files/ww2ogg019.zip
(man I wish other people would help me out on this forum as much as I'm helping you now)
That doesn't make any difference, the OGG files can't be played still.

What do you need help with?
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Droolie
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Re: Mass Effect 3 [.AFC]

Post by Droolie » Sat Dec 10, 2011 6:32 pm

C00L12345 wrote:
Droolie wrote:I see what you did wrong. You forgot to extract "packed_codebooks.bin" from the ww2ogg zip file.
You should redownload it and extract everything: http://hcs64.com/files/ww2ogg019.zip
(man I wish other people would help me out on this forum as much as I'm helping you now)
That doesn't make any difference, the OGG files can't be played still.

What do you need help with?
It does make a difference. If I'm right, the OGG file from your sample should now be 20,9KB instead of the 186 bytes from before.
The OGG files are perfectly playable in Winamp, but for other players you may need to use Revorb on them (posted in this topic).

I personally need help with:
- viewtopic.php?f=17&t=7799
- viewtopic.php?f=17&t=7322
- viewtopic.php?f=17&t=7713
But I think the problems with those files are too big for anyone to want to help. :/

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