Bionic Commando Rearmed 2
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ryukakashi
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Bionic Commando Rearmed 2
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0xFAIL
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Re: Bionic Commando Rearmed 2
See http://www.daubnet.com/en/file-format-riff for more info on RIFX
There is even a RIFF reader (http://www.daubnet.com/ftp/riff13.zip) that would flag it as valid.
The file contains the following: Two loop points (defined through chunks), JUNK (name of the chunk) to get it to a specific file size(?)
Will look into it and write an easy guide how to hex your way through. (it seem's fairly easy)
There is even a RIFF reader (http://www.daubnet.com/ftp/riff13.zip) that would flag it as valid.
The file contains the following: Two loop points (defined through chunks), JUNK (name of the chunk) to get it to a specific file size(?)
Will look into it and write an easy guide how to hex your way through. (it seem's fairly easy)
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ryukakashi
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Re: Bionic Commando Rearmed 2
The contents of this post was deleted because of possible forum rules violation.
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hcs
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Re: Bionic Commando Rearmed 2
It seems to work just fine for me when importing raw in audacity (1.3.12). It is just 16-bit big endian PCM.
In fact, if you just write 00 01 to offset 0x14, it is a perfectly standard big endian wav, and many things will open it normally.
In fact, if you just write 00 01 to offset 0x14, it is a perfectly standard big endian wav, and many things will open it normally.
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ryukakashi
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Re: Bionic Commando Rearmed 2
Writing 00 01 to 0x14 didn't seem to do anything for me.
I found that my problem was audacity couldn't find certain .wav's in that folder for some reason. Moving it to the root of my c:\ fixed it.
Thanks.
I'm still curious as to why some of the 4mb+ files are just static.
Edit: Also just importing with audacity isn't getting the full track of the sound file. Is there no program that can logically read the chunks of the .wav and properly encode it into an mp3?
I found that my problem was audacity couldn't find certain .wav's in that folder for some reason. Moving it to the root of my c:\ fixed it.
Thanks.
I'm still curious as to why some of the 4mb+ files are just static.
Edit: Also just importing with audacity isn't getting the full track of the sound file. Is there no program that can logically read the chunks of the .wav and properly encode it into an mp3?
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DuderDuder
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Re: Bionic Commando Rearmed 2
Sorry for the minor bump, but I figured I'd mention this in case someone else had the same issue.
A good pile of those "static" files (perhaps all of them?) are AudioKinetic Wwise RIFX Vorbis files, hcs' ww2ogg utility seems to work great on those.
Toodles.
I was wondering this too until I looked at the hex and searched a bit.ryukakashi wrote:I'm still curious as to why some of the 4mb+ files are just static.
A good pile of those "static" files (perhaps all of them?) are AudioKinetic Wwise RIFX Vorbis files, hcs' ww2ogg utility seems to work great on those.
Toodles.
