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(GC) Rayman 3 & Rayman Arena audio files

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Droolie
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(GC) Rayman 3 & Rayman Arena audio files

Post by Droolie » Thu Sep 08, 2011 3:13 pm

The contents of this post was deleted because of possible forum rules violation.

Droolie
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Re: (GC) Rayman 3 & Rayman Arena audio files

Post by Droolie » Sat Nov 19, 2011 8:55 pm

I think this topic deserves a bump.

The only thing I want to do is extract all of the segments, and correctly: with filenames derived from the info in the other files (that should definitely be possible for Rayman 3 - I don't know about Rayman Arena yet).

Hope someone can at least help me a step further. :)

Droolie
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Re: (GC) Rayman 3 & Rayman Arena audio files

Post by Droolie » Tue Jan 31, 2012 6:26 pm

Another well-deserved bump.
I managed to extract the smaller audio files located in the HXD files. They have RIFF headers with reversed endianness, but even knowing that, I have no idea how to play them (I'm not familiar with Gamecube formats). Could anyone help me identify the files and convert them to a playable format? I uploaded some samples here: http://www.box.com/s/bbhd23am40tj39hhs2ck

It would also be nice if someone told me what Gamecube DSP headers look like. I'd like to know that because I need to look into the HST files (which contain DSP) to extract the music correctly. :)

EDIT -> I just noticed the host I used for the first post's files was megaupload. Since that's gone now, I'll reupload it to another host in a few hours. Please take a look at the files in this post in the meantime. ;)

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