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(GC) Rayman 3 & Rayman Arena audio files
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Droolie
- veteran
- Posts: 114
- Joined: Fri Aug 19, 2005 4:31 pm
- Has thanked: 14 times
- Been thanked: 33 times
Re: (GC) Rayman 3 & Rayman Arena audio files
I think this topic deserves a bump.
The only thing I want to do is extract all of the segments, and correctly: with filenames derived from the info in the other files (that should definitely be possible for Rayman 3 - I don't know about Rayman Arena yet).
Hope someone can at least help me a step further.
The only thing I want to do is extract all of the segments, and correctly: with filenames derived from the info in the other files (that should definitely be possible for Rayman 3 - I don't know about Rayman Arena yet).
Hope someone can at least help me a step further.
-
Droolie
- veteran
- Posts: 114
- Joined: Fri Aug 19, 2005 4:31 pm
- Has thanked: 14 times
- Been thanked: 33 times
Re: (GC) Rayman 3 & Rayman Arena audio files
Another well-deserved bump.
I managed to extract the smaller audio files located in the HXD files. They have RIFF headers with reversed endianness, but even knowing that, I have no idea how to play them (I'm not familiar with Gamecube formats). Could anyone help me identify the files and convert them to a playable format? I uploaded some samples here: http://www.box.com/s/bbhd23am40tj39hhs2ck
It would also be nice if someone told me what Gamecube DSP headers look like. I'd like to know that because I need to look into the HST files (which contain DSP) to extract the music correctly.
EDIT -> I just noticed the host I used for the first post's files was megaupload. Since that's gone now, I'll reupload it to another host in a few hours. Please take a look at the files in this post in the meantime.
I managed to extract the smaller audio files located in the HXD files. They have RIFF headers with reversed endianness, but even knowing that, I have no idea how to play them (I'm not familiar with Gamecube formats). Could anyone help me identify the files and convert them to a playable format? I uploaded some samples here: http://www.box.com/s/bbhd23am40tj39hhs2ck
It would also be nice if someone told me what Gamecube DSP headers look like. I'd like to know that because I need to look into the HST files (which contain DSP) to extract the music correctly.
EDIT -> I just noticed the host I used for the first post's files was megaupload. Since that's gone now, I'll reupload it to another host in a few hours. Please take a look at the files in this post in the meantime.
