The rules have been updated, read them now: Rules!

Crysis 2 sound effects and voices rip?

Get help on any and all audio formats, or chip in and help others!
Post Reply
TsunamiZ
advanced
Posts: 59
Joined: Wed Oct 11, 2006 1:40 pm
Has thanked: 1 time

Crysis 2 sound effects and voices rip?

Post by TsunamiZ » Wed Mar 02, 2011 9:34 am

Has anyone ripped Crysis 2 sound effects and voices yet from the beta? I would be interested in listening to them for fun.

Pepper
mega-veteran
mega-veteran
Posts: 278
Joined: Thu Apr 17, 2008 3:48 am
Has thanked: 47 times
Been thanked: 39 times

Re: Crysis 2 sound effects and voices rip?

Post by Pepper » Wed Mar 02, 2011 7:27 pm

Yes, FSBext works fine on them.

TsunamiZ
advanced
Posts: 59
Joined: Wed Oct 11, 2006 1:40 pm
Has thanked: 1 time

Re: Crysis 2 sound effects and voices rip?

Post by TsunamiZ » Wed Mar 02, 2011 8:33 pm

where can i get FSBext? is it a seperate program from multiex?

Cryptonia
advanced
Posts: 46
Joined: Wed Aug 19, 2009 5:11 pm

Re: Crysis 2 sound effects and voices rip?

Post by Cryptonia » Wed Mar 02, 2011 10:35 pm


User avatar
LoneTiger
n00b
Posts: 10
Joined: Wed Sep 15, 2010 8:51 pm
Has thanked: 1 time

Re: Crysis 2 sound effects and voices rip?

Post by LoneTiger » Sun Mar 06, 2011 12:51 am

FSBext works great to extract the sounds but they do not seem to be properly converted, to convert them to something that can be heard what can be used?

Also TsunamiZ what is the path for the voices files?

Thanks in advance.
Do not take life too seriously.
After all you are not getting out of it alive.

jaden
mega-veteran
mega-veteran
Posts: 209
Joined: Sat Feb 05, 2011 1:41 am
Been thanked: 1 time

Re: Crysis 2 sound effects and voices rip?

Post by jaden » Sun Mar 06, 2011 3:35 am

Thanks for the info

User avatar
RedDeadRedemption
beginner
Posts: 32
Joined: Tue Jul 13, 2010 3:23 pm
Has thanked: 6 times

Re: Crysis 2 sound effects and voices rip?

Post by RedDeadRedemption » Sun Mar 06, 2011 5:42 am

LoneTiger wrote:FSBext works great to extract the sounds but they do not seem to be properly converted, to convert them to something that can be heard what can be used?

Also TsunamiZ what is the path for the voices files?

Thanks in advance.
In that case instead of using FSBext, try towav.exe.

TsunamiZ
advanced
Posts: 59
Joined: Wed Oct 11, 2006 1:40 pm
Has thanked: 1 time

Re: Crysis 2 sound effects and voices rip?

Post by TsunamiZ » Sun Mar 06, 2011 7:46 am

LoneTiger wrote:FSBext works great to extract the sounds but they do not seem to be properly converted, to convert them to something that can be heard what can be used?

Also TsunamiZ what is the path for the voices files?

Thanks in advance.
i dont know since i havnt tried yet. please let us know if you find out...

Pepper
mega-veteran
mega-veteran
Posts: 278
Joined: Thu Apr 17, 2008 3:48 am
Has thanked: 47 times
Been thanked: 39 times

Re: Crysis 2 sound effects and voices rip?

Post by Pepper » Mon Mar 07, 2011 5:43 pm

they are properly converted, you just need the proper codecs, it's either ima adpcm wavs or xbox adpcm wavs, cant remember.

Post Reply