Actually new info:
The QuickBMS ds script can actually extract them, with memory addresses as their filename. Wonder if it can repack them and if they would work in game. I will check it out.
i'm having problems converting the new audio files into ATRAC3 wav files. Weirdly enough, the original file's header reports RIFF, but media info say its ATRAC3.
FFmpeg has documentation on it, but I can't seem to encode it as atrac3. Anyone knows how to do it?
EDIT again: managed to get it to encode to ATRAC3, but the container is OpenMG, and not WAV anyone has any idea how to encode it into a RIFF/wav container? with ATRAC3 inside?
Example, orignal file: https://drive.google.com/file/d/1ysamhh ... sp=sharing
That's how I want my file to "look", to convert the new remake musics into this exact format.