Offtopic: Into Commodore 64 (6502) coding, pixeling or music?
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Disney Pixar - UP / .sdx Tools
Disney Pixar - UP / .sdx Tools
Who could plan for the extension sdx to find it to be through the audio file to access?
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Re: Disney Pixar - UP / .sdx Tools
Upload a sample. The name doesn't sound familiar, so we will probably have to look at the data itself.
Re: Disney Pixar - UP / .sdx Tools
A sample sent to you, hope you can help me.
You do not have the required permissions to view the files attached to this post.
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Re: Disney Pixar - UP / .sdx Tools
Yeah, it looks straightforward, but a few things confuse me: why nothing until 0x4000 (I see that also in the header). Is that maybe some reserved pre-loop? And what are the bytes at 0x4000 which seem to mean something other than PCM? Maybe we're counting 0x4000 from the end of the header so the PCM starts around 0x4020? But the 0x74DC in the header suggests that the whole body from 0x4000 on is the payload, so we allow the stream to start way off of DC?
Are there any larger files that might be music? If you could upload something more complicated, with a loop, I could deduce more.
Are there any larger files that might be music? If you could upload something more complicated, with a loop, I could deduce more.
Re: Disney Pixar - UP / .sdx Tools
Friend, you are right, the previous file was framed in an audio file.
But he was an example of archive file. Another example I give to you.
File that you've left is the archive.
Link - 10 mb
http://www.zshare.net/download/76266297d79b486e/
But he was an example of archive file. Another example I give to you.
File that you've left is the archive.
Link - 10 mb
http://www.zshare.net/download/76266297d79b486e/
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Re: Disney Pixar - UP / .sdx Tools
The soundfiles within this archive is NOT PCM, those are ADPCM without any headers.
the closest thing ive got is by bruteforcing on G723 Codec, and i could hear some distorted speech.
the closest thing ive got is by bruteforcing on G723 Codec, and i could hear some distorted speech.