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CyberPunk 2077 SFX Audio format

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BartOss
ultra-n00b
Posts: 3
Joined: Tue Dec 15, 2020 9:39 am

CyberPunk 2077 SFX Audio format

Post by BartOss » Mon Dec 21, 2020 3:50 am

Hey guys, I can't figure out what the kind of format it is, or how to convert this one...
In the "audio_2_soundbanks.archive" present music and sfx in bin files
music files is wem, I got renamed these in wem and after this I did convert in ogg - no problem
The rest is sfx - I've renamed it to ogg and it's works in foobar, so I can convert this, but so far just half of it. The rest audio files got unknown format for me, I can't listen it in any form, so I wondering if someone can explain how to play these files. Probably this is bank or arhive with files, because they are pretty big for one sample, so I can't belive such a big game as CyberPunk had just about 1600 sfx which was extracted except music, it' impossible if you realize the scale of the game. Thanks for any help! [roll]

Examples:
https://vk.com/doc185053571_581854698
https://vk.com/doc185053571_581854721
https://vk.com/doc185053571_581854739

0ther1
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Re: CyberPunk 2077 SFX Audio format

Post by 0ther1 » Mon Dec 21, 2020 11:28 am

These files are single tracks each in Wwise PCM format, you can convert it with vgmstream (rename .bin to .wem first) or just manually change format at offset 20 from 0xFEFF to 0x0100 and rename to .wav. They are big because it's basically a .wav format which is normal

BartOss
ultra-n00b
Posts: 3
Joined: Tue Dec 15, 2020 9:39 am

Re: CyberPunk 2077 SFX Audio format

Post by BartOss » Mon Dec 21, 2020 10:48 pm

Thank You for this ! I'll try soon as possible ! <3

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