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In Cold Blood [PS1] Music.CLU/CLU Data files BMS Script?

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zeaofsuos
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In Cold Blood [PS1] Music.CLU/CLU Data files BMS Script?

Post by zeaofsuos » Sun Jan 26, 2020 8:18 pm

Hi.

In Cold Blood has some data files "CLU" which seem to house music, sfx etc.

Does anyone know if there's any tools or scripts to extract this type of files data?

I have heard that Broken Sword 2 from the same developers uses similar/same files.

FIR.CLU: https://www78.zippyshare.com/v/qzOn3Xq3/file.html

HAVENOTA.CLU: https://www78.zippyshare.com/v/s8Lwo7Ei/file.html

IMAGES.CLU: https://www78.zippyshare.com/v/1OJPhKrp/file.html

MUSIC.CLU: https://www78.zippyshare.com/v/B8ZGKYcM/file.html

SPEECH.CLU: https://www78.zippyshare.com/v/VdYcoA0x/file.html

Cheers.

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DKDave
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Re: In Cold Blood [PS1] Music.CLU/CLU Data files BMS Script?

Post by DKDave » Mon Jan 27, 2020 1:05 am

I did have a script somewhere. I'll try to find it.

There's also sound fx and speech in the .STR, .SND and .SPK files in the "M" folders.
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Re: In Cold Blood [PS1] Music.CLU/CLU Data files BMS Script?

Post by zeaofsuos » Mon Jan 27, 2020 1:43 am

DKDave wrote:
Mon Jan 27, 2020 1:05 am
I did have a script somewhere. I'll try to find it.

There's also sound fx and speech in the .STR, .SND and .SPK files in the "M" folders.
That would be great. Thanks.

Thanks for letting me know about that. I didn't look at every folder, just the ones titled.

Cheers.

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Re: In Cold Blood [PS1] Music.CLU/CLU Data files BMS Script?

Post by DKDave » Mon Jan 27, 2020 9:57 pm

This script should extract any CLU archives. Give it a try!
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"Each person is born with their fate written into their own genetic code. It's unchangeable, immutable. But that's not all there is to life." - Dr. Naomi Hunter

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Re: In Cold Blood [PS1] Music.CLU/CLU Data files BMS Script?

Post by zeaofsuos » Tue Jan 28, 2020 10:39 pm

DkDave thank you.

Script works like a charm on the CLU files.

On a sidenote, do you think it might be possible for you to create a script for the Game, "Detroit Become Human" from the PC Version?

I have been looking for ways to access the data inside the BigFile D01 files but no luck.

Thanks for the CLU script either way. It came in handy.

If you want to have a look, here are some Important data files and names for Detroit: Become Human.

BigFile_PC.dat: [2gb] https://we.tl/t-TFOLItph6P
BigFile_PC.D01: [2GB] https://we.tl/t-uPFGi6Zjiu
BigFile_PC.idx: [10mb] https://we.tl/t-q089RvjUlS
BigFile_PC.dep: [24mb] https://we.tl/t-bVMoeTbLUq

All the best.

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Re: In Cold Blood [PS1] Music.CLU/CLU Data files BMS Script?

Post by DKDave » Wed Jan 29, 2020 12:52 am

No problem. I'll have a look!
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Re: In Cold Blood [PS1] Music.CLU/CLU Data files BMS Script?

Post by zeaofsuos » Wed Jan 29, 2020 3:25 pm

DKDave wrote:
Wed Jan 29, 2020 12:52 am
No problem. I'll have a look!
Much appreciated DKDave.

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Re: In Cold Blood [PS1] Music.CLU/CLU Data files BMS Script?

Post by zeaofsuos » Fri Jan 31, 2020 10:14 pm

DKDave wrote:
Wed Jan 29, 2020 12:52 am
No problem. I'll have a look!
DKDave, did you get a chance to look into the file structures of the game?

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Re: In Cold Blood [PS1] Music.CLU/CLU Data files BMS Script?

Post by DKDave » Sat Feb 01, 2020 12:31 pm

Hi. Yes, I've had a look at D:BH, but it is a very complicated format. The index itself is easy enough to get the individual files, but it's putting all that together that's the hard part. If I have time I will look into it further as there's probably some good music and dialogue to rip from there.
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Re: In Cold Blood [PS1] Music.CLU/CLU Data files BMS Script?

Post by zeaofsuos » Sat Feb 01, 2020 8:12 pm

DKDave wrote:
Sat Feb 01, 2020 12:31 pm
Hi. Yes, I've had a look at D:BH, but it is a very complicated format. The index itself is easy enough to get the individual files, but it's putting all that together that's the hard part. If I have time I will look into it further as there's probably some good music and dialogue to rip from there.
Hmm, right I see. Thanks for taking time out to look at it. There is indeed excellent audio content in the files when it comes to Dialogue & Music and even sound effects and ambience. If you get time in the near future, that would be top notch, cheers.

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