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Dissidia NT g1l BGM

Posted: Tue Aug 20, 2019 9:41 pm
by Darkhowlings
I search around and it looks its not easy to convert that format. As I read here:

https://github.com/losnoco/vgmstream/issues/259

They may be a way, but, sadly, I don't know to extract a header or whatever the process involve it should done.
Less if the process should be done on HxD or just simple Notepad++.


If anyone can give me some guidance on how or what I should do, will be appreciate.

PS: on the link they're files as example

Re: Dissidia NT g1l BGM

Posted: Tue Aug 20, 2019 10:15 pm
by DKDave
Those files have a 28-byte header and then a RIFF/WAVE file. Those 3 files all contain 1 audio file.

You can use the Simple Cutter feature of VGMToolbox to cut the first 28 bytes, rename the files as *.at9 and they will play in Foobar with the vgmstream plugin.

Re: Dissidia NT g1l BGM

Posted: Fri Aug 23, 2019 5:13 am
by Darkhowlings
DKDave wrote:
Tue Aug 20, 2019 10:15 pm
Those files have a 28-byte header and then a RIFF/WAVE file. Those 3 files all contain 1 audio file.

You can use the Simple Cutter feature of VGMToolbox to cut the first 28 bytes, rename the files as *.at9 and they will play in Foobar with the vgmstream plugin.
Thanks! Yet... I give a try and that tool its very out of my league.
But, its good to know they is an alternative for get the BGM data of that game too