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Mechassault 1 and 2 Extracted Audio Problems

Posted: Tue Jan 22, 2019 2:02 am
by Pepsee
Hey everyone! Using Watto's Game Extractor I managed to rip a lot of files, but they have no extension and don't know what to do with them... Can you help me out?

Mechassault 2 Sounds

https://www.dropbox.com/s/8ik7rnjbu9kv1 ... o.rar?dl=0


Mechassault Sounds

https://www.dropbox.com/s/60n2gay9l4mk3 ... o.rar?dl=0

Thanks for helping!

Re: Mechassault 1 and 2 Extracted Audio Problems

Posted: Tue Jan 22, 2019 10:27 pm
by Pepsee
*bump* Any idea, anyone?

Re: Mechassault 1 and 2 Extracted Audio Problems

Posted: Mon Jan 28, 2019 12:25 am
by Pepsee
Anyone?

Re: Mechassault 1 and 2 Extracted Audio Problems

Posted: Sat Feb 09, 2019 5:34 am
by Pingu
What platform are these from? Make sure to specify that!

Re: Mechassault 1 and 2 Extracted Audio Problems

Posted: Mon Feb 11, 2019 3:58 am
by Pepsee
They're both on Microsoft Xbox

Re: Mechassault 1 and 2 Extracted Audio Problems

Posted: Thu Feb 14, 2019 10:56 am
by Pepsee
*bump* Any clues?

Re: Mechassault 1 and 2 Extracted Audio Problems

Posted: Wed Mar 27, 2019 4:16 pm
by Pepsee
Please, I really want those amazing sounds from Mechassault 1 and 2 :(

Re: Mechassault 1 and 2 Extracted Audio Problems

Posted: Wed May 22, 2019 12:28 am
by DKDave
I can help you extract the voices and music from Mechassault 1. Watto's Game Extractor doesn't seem to extract these audio files correctly at all, but luckily the d1Bank archives are not too complicated to work out the format of.

My attached program will extract the raw audio files from a .d1Bank archive. Just run it from a command prompt and it should be fairly self-explanatory how to use.

You can then use GENH in VGMToolbox to create a playable audio file.

The speech files are all XBOX 4-bit IMA ADPCM, mono, 22050 Hz; the music files are 16-bit PCM (Little Endian), 6 channels, 48000 Hz