The rules have been updated, read them now: Rules!

Mechassault 1 and 2 Extracted Audio Problems

Get help on any and all audio formats, or chip in and help others!
User avatar
Pepsee
mega-veteran
mega-veteran
Posts: 165
Joined: Fri Mar 04, 2016 9:26 pm
Has thanked: 27 times
Been thanked: 5 times

Mechassault 1 and 2 Extracted Audio Problems

Post by Pepsee » Tue Jan 22, 2019 2:02 am

Hey everyone! Using Watto's Game Extractor I managed to rip a lot of files, but they have no extension and don't know what to do with them... Can you help me out?

Mechassault 2 Sounds

https://www.dropbox.com/s/8ik7rnjbu9kv1 ... o.rar?dl=0


Mechassault Sounds

https://www.dropbox.com/s/60n2gay9l4mk3 ... o.rar?dl=0

Thanks for helping!

User avatar
Pepsee
mega-veteran
mega-veteran
Posts: 165
Joined: Fri Mar 04, 2016 9:26 pm
Has thanked: 27 times
Been thanked: 5 times

Re: Mechassault 1 and 2 Extracted Audio Problems

Post by Pepsee » Tue Jan 22, 2019 10:27 pm

*bump* Any idea, anyone?

User avatar
Pepsee
mega-veteran
mega-veteran
Posts: 165
Joined: Fri Mar 04, 2016 9:26 pm
Has thanked: 27 times
Been thanked: 5 times

Re: Mechassault 1 and 2 Extracted Audio Problems

Post by Pepsee » Mon Jan 28, 2019 12:25 am

Anyone?

Pingu
veteran
Posts: 116
Joined: Sat Apr 16, 2016 3:15 am
Has thanked: 5 times
Been thanked: 24 times

Re: Mechassault 1 and 2 Extracted Audio Problems

Post by Pingu » Sat Feb 09, 2019 5:34 am

What platform are these from? Make sure to specify that!

User avatar
Pepsee
mega-veteran
mega-veteran
Posts: 165
Joined: Fri Mar 04, 2016 9:26 pm
Has thanked: 27 times
Been thanked: 5 times

Re: Mechassault 1 and 2 Extracted Audio Problems

Post by Pepsee » Mon Feb 11, 2019 3:58 am

They're both on Microsoft Xbox

User avatar
Pepsee
mega-veteran
mega-veteran
Posts: 165
Joined: Fri Mar 04, 2016 9:26 pm
Has thanked: 27 times
Been thanked: 5 times

Re: Mechassault 1 and 2 Extracted Audio Problems

Post by Pepsee » Thu Feb 14, 2019 10:56 am

*bump* Any clues?

User avatar
Pepsee
mega-veteran
mega-veteran
Posts: 165
Joined: Fri Mar 04, 2016 9:26 pm
Has thanked: 27 times
Been thanked: 5 times

Re: Mechassault 1 and 2 Extracted Audio Problems

Post by Pepsee » Wed Mar 27, 2019 4:16 pm

Please, I really want those amazing sounds from Mechassault 1 and 2 :(

User avatar
DKDave
mega-veteran
mega-veteran
Posts: 233
Joined: Mon May 06, 2019 6:07 pm
Has thanked: 6 times
Been thanked: 94 times

Re: Mechassault 1 and 2 Extracted Audio Problems

Post by DKDave » Wed May 22, 2019 12:28 am

I can help you extract the voices and music from Mechassault 1. Watto's Game Extractor doesn't seem to extract these audio files correctly at all, but luckily the d1Bank archives are not too complicated to work out the format of.

My attached program will extract the raw audio files from a .d1Bank archive. Just run it from a command prompt and it should be fairly self-explanatory how to use.

You can then use GENH in VGMToolbox to create a playable audio file.

The speech files are all XBOX 4-bit IMA ADPCM, mono, 22050 Hz; the music files are 16-bit PCM (Little Endian), 6 channels, 48000 Hz
You do not have the required permissions to view the files attached to this post.
"Each person is born with their fate written into their own genetic code. It's unchangeable, immutable. But that's not all there is to life." - Dr. Naomi Hunter

binarybailey
ultra-n00b
Posts: 4
Joined: Sat Apr 02, 2016 4:35 am
Has thanked: 1 time

Re: Mechassault 1 and 2 Extracted Audio Problems

Post by binarybailey » Mon Mar 30, 2020 2:49 am

Hello,

Thank you for your tool :)

I used to extract the files from the .d1bank and came out as .raw files, tried using the GenH creator to create playable files but still getting garbled audio :( I am playing them in foobar2000

Image

My settings are attached and wondered if you might be able to specify further? It says file size is optional but doesn't convert without keying in a value.

Have also tried in xbadpdec.exe as well but still creates garbled audio.

Thanks in advance!
You do not have the required permissions to view the files attached to this post.

User avatar
DKDave
mega-veteran
mega-veteran
Posts: 233
Joined: Mon May 06, 2019 6:07 pm
Has thanked: 6 times
Been thanked: 94 times

Re: Mechassault 1 and 2 Extracted Audio Problems

Post by DKDave » Mon Mar 30, 2020 4:45 pm

I'm not sure why you can't get it to work. Try this QuickBMS script instead - it's much easier!
You do not have the required permissions to view the files attached to this post.
"Each person is born with their fate written into their own genetic code. It's unchangeable, immutable. But that's not all there is to life." - Dr. Naomi Hunter

binarybailey
ultra-n00b
Posts: 4
Joined: Sat Apr 02, 2016 4:35 am
Has thanked: 1 time

Re: Mechassault 1 and 2 Extracted Audio Problems

Post by binarybailey » Mon Mar 30, 2020 7:42 pm

You sir are a legend :)

Started over from scratch and used your attachments and worked like a charm! :)

Thank you so much

User avatar
Pepsee
mega-veteran
mega-veteran
Posts: 165
Joined: Fri Mar 04, 2016 9:26 pm
Has thanked: 27 times
Been thanked: 5 times

Re: Mechassault 1 and 2 Extracted Audio Problems

Post by Pepsee » Mon Jan 25, 2021 5:41 pm

Is there still no way to properly extract SFXStream from Mechassault 2: Lone Wolf and find all the missing sound effects?

User avatar
DKDave
mega-veteran
mega-veteran
Posts: 233
Joined: Mon May 06, 2019 6:07 pm
Has thanked: 6 times
Been thanked: 94 times

Re: Mechassault 1 and 2 Extracted Audio Problems

Post by DKDave » Mon Jan 25, 2021 6:41 pm

Yes, use this script and the attached .txth file for the sfxstream file.
You do not have the required permissions to view the files attached to this post.
"Each person is born with their fate written into their own genetic code. It's unchangeable, immutable. But that's not all there is to life." - Dr. Naomi Hunter

User avatar
Pepsee
mega-veteran
mega-veteran
Posts: 165
Joined: Fri Mar 04, 2016 9:26 pm
Has thanked: 27 times
Been thanked: 5 times

Re: Mechassault 1 and 2 Extracted Audio Problems

Post by Pepsee » Tue Jan 26, 2021 12:35 am

DKDave wrote:
Mon Jan 25, 2021 6:41 pm
Yes, use this script and the attached .txth file for the sfxstream file.
Sorry to bother, how do I uses the .txth file? I used the BMS script and got a collection of .vgmstream files extracted.
EDIT: I figured it out, still no sign of the those sounds... Maybe they're stored in the level files as well? I can't figure out where they could be saved...

User avatar
Pepsee
mega-veteran
mega-veteran
Posts: 165
Joined: Fri Mar 04, 2016 9:26 pm
Has thanked: 27 times
Been thanked: 5 times

Re: Mechassault 1 and 2 Extracted Audio Problems

Post by Pepsee » Wed Jan 27, 2021 3:44 am

Okay, I found out where the rest of the sounds are hidden, they're all in "movies.mgf". It contains two .xwb archives I cannot extract due to them being corrupted and not allowing me to extract or preview any sounds within them. One is 1 kb large and the other is 3,400 kb.
Here:
https://mega.nz/file/0ZIRQSxD#GpSnWfqou ... d1jjSU8sVg

I uploaded my findings so maybe someone else has better luck cracking them open..

Post Reply