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SoulCalibur6

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kilik
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SoulCalibur6

Post by kilik » Wed Oct 24, 2018 2:49 pm

http://www.gildor.org/smf/index.php/topic,6384.0.html

we can found sample here

Gildor say
2. Audio files contains some custom sound object which doesn't exist in UE4.
I see it contains some binary data inside, so probably there's some wave data inside,
however it doesn't have any known sound header, so I can't recognize it.

any help is welcome

brendan19
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Re: SoulCalibur6

Post by brendan19 » Thu Oct 25, 2018 12:42 pm

Soulcalibur VI uses CRI ADX2 audio. The HCA files can be extracted using VGMToolbox from the .uexp files.

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