Wwise (IMA) ADPCM .wem format
Posted: Wed Apr 25, 2018 10:01 pm
Hello everyone,
Metal Gear Solid V using this format for most sounds for .bnk audio. Its .wem and its not the classic MS-ADPCM (microsoft's). It contains "JUNK" string, which make thinks harder and I still can't find correct RIFF header for this. To replace sound in this game, you must take the data from your .wem file and replace original data with it. Sadly, without correct RIFF header we are unable to edit things like "sample rate", "channels" and other important things. Do someone understand this format?
Metal Gear Solid V using this format for most sounds for .bnk audio. Its .wem and its not the classic MS-ADPCM (microsoft's). It contains "JUNK" string, which make thinks harder and I still can't find correct RIFF header for this. To replace sound in this game, you must take the data from your .wem file and replace original data with it. Sadly, without correct RIFF header we are unable to edit things like "sample rate", "channels" and other important things. Do someone understand this format?