Hello everyone! I'm having a little problem with the sounds files from the Xbox 360 version of Robert Ludlum's: The Bourne Conspiracy. The game runs on Unreal Engine 3, thus, the files are in .xxx format. After extracting them with Umodel, I obtain an entire library of .fsb files. After extracting one .fsb file I get a .xma file which I can't convert with towav.exe and so I'm stuck. I'll send a couple sounds for people to check.
P.S: As well as .fsb files there are .unk files and I have no clue how to extract something from them.
Offtopic: Into Commodore 64 (6502) coding, pixeling or music?
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Xentax is looking for new members for the C64 activities!
Just drop us a message at forum@xentax.com and join the Scene Team!
Forum rules: Click here