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Audio formats

Get help on any and all audio formats, or chip in and help others!
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Dinoguy1000
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Audio formats

Post by Dinoguy1000 » Tue Dec 20, 2005 6:17 pm

Well, we've got a thread for working on encrypted and compressed formats, so I figured, why not audio (and video and binary, in a minute)? Not that I know how to decipher these formats - I know even less than Mr.Mouse and friendsofwatto...
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Post by aluigi » Tue Dec 20, 2005 6:47 pm

Excellent idea.
I admit that I have started to watch more deeply the audio formats (algorithms) only in the last days so I'm still a newbie in this field.
Let's start with some links.

Xbox ADPCM:
Used for some of the audio data contained in the XWB archives available mainly on the Xbox console for games like Unreal Championship, Psychonauts and Conan
Code:
C: http://aluigi.altervista.org/papers.htm#others-file
Delphi: uXboxAdpcmDecoder.pas in Psychonauts Explorer
http://quick.mixnmojo.com/software.php#source
(I don't know what is the latest official homepage of the code),
Windows codec:download.php?id=205
(no source code and unknown author)

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Post by sajad » Wed Jan 04, 2006 1:58 pm

hello

need software for play or convert this files

wav files included in fsb archive in games coldfear,american chopper 2(ps2) and evil dead regeneration
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Post by friendsofwatto » Wed Jan 04, 2006 2:13 pm

These files will not play because they are compressed. (all FSB3 archives compress the files) . I do not know the compression algorithm, so these files are currently unusable. I would imagine that it would be a common compression format though, as FSB3 archives are in a variety of different games, and also different consoles.

WATTO
watto@watto.org
http://www.watto.org
Game Extractor - Read and write thousands of game archives!

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audio

Post by sajad » Wed Jan 04, 2006 3:38 pm

thanks mr watto for comment

but opened above games with fsb plugins game extractor and script multiex

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Post by Sly » Wed Jan 04, 2006 3:38 pm

2sajad
If you want I can write decoder for you :wink:

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Post by Mr.Mouse » Wed Jan 04, 2006 6:03 pm

Sly wrote:2sajad
If you want I can write decoder for you :wink:
Why don't you just tell all of us first what the method for encoding is, and THEN write a decoder for him? I have seen you lurk at this forum for a long time (you may be invisible to others, but not to me) and you refuse to help people here. Tread lightly, friend.

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coldfear

Post by sajad » Wed Jan 04, 2006 8:53 pm

to sly

ok, if you can write decoder

not problem

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Re: coldfear

Post by Mr.Mouse » Wed Jan 04, 2006 9:10 pm

sajad wrote:to sly

ok, if you can write decoder

not problem
Indeed, no problem. But we would kindly urge Sly to include a description of the encoding method, as that is what we do here.

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Post by friendsofwatto » Wed Jan 04, 2006 10:45 pm

Sajad: GE and MexCom can unpack the files, but they are still compressed. That is why they don't work.

Sly: Yes, we welcome your assistance on this matter, and hope that you will share your knowledge with us.

WATTO
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http://www.watto.org
Game Extractor - Read and write thousands of game archives!

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Post by aluigi » Thu Jan 05, 2006 9:52 pm

Mr.Mouse wrote: Why don't you just tell all of us first what the method for encoding is, and THEN write a decoder for him? I have seen you lurk at this forum for a long time (you may be invisible to others, but not to me) and you refuse to help people here. Tread lightly, friend.
Agree with you.
Personally I hate everything is closed source, and sharing the knowledge is the best thing we have.
Nobody likes to do the same job 2 or more times so I don't understand what evil mind could prefer that other people redo the same things again while he has already made it... that's totally senseless moreover in a community!

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audio

Post by sajad » Fri Jan 06, 2006 7:29 pm

anybody know how can mib sound ps2 files convert or play

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Post by aluigi » Sat Jan 07, 2006 7:43 pm

The ffmpeg project has support to various ADPCM formats, XA included:

http://ffmpeg.sourceforge.net/index.php

if this audio uses the XA codec (possible) it will work.

Actually I'm not aware of programs which implement this library in a raw mode, I'm too lazy at the moment for doing this thing since the ffmpeg library is not super-mega-simple to use.

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Post by Savage » Mon Feb 20, 2006 3:32 pm

Hi somebody knows where i can found a audio conversor created by fmod?
I know it pack. but i don't know how to reconvert to pcm.

Any idea?

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Post by Savage » Mon Feb 20, 2006 11:21 pm

I tried the web http://www.fmod.org, the creators of the file systeme fsb and packers audio.

Somebody can download the api (freeware) and create a plugin for winamp or similar.

The plugin info it's in: examples/plugin_dev/

Thanks!

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