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Audio formats
- Dinoguy1000
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Audio formats
Well, we've got a thread for working on encrypted and compressed formats, so I figured, why not audio (and video and binary, in a minute)? Not that I know how to decipher these formats - I know even less than Mr.Mouse and friendsofwatto...
- aluigi
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Excellent idea.
I admit that I have started to watch more deeply the audio formats (algorithms) only in the last days so I'm still a newbie in this field.
Let's start with some links.
Xbox ADPCM:
Used for some of the audio data contained in the XWB archives available mainly on the Xbox console for games like Unreal Championship, Psychonauts and Conan
Code:
C: http://aluigi.altervista.org/papers.htm#others-file
Delphi: uXboxAdpcmDecoder.pas in Psychonauts Explorer
http://quick.mixnmojo.com/software.php#source
(I don't know what is the latest official homepage of the code),
Windows codec:download.php?id=205
(no source code and unknown author)
I admit that I have started to watch more deeply the audio formats (algorithms) only in the last days so I'm still a newbie in this field.
Let's start with some links.
Xbox ADPCM:
Used for some of the audio data contained in the XWB archives available mainly on the Xbox console for games like Unreal Championship, Psychonauts and Conan
Code:
C: http://aluigi.altervista.org/papers.htm#others-file
Delphi: uXboxAdpcmDecoder.pas in Psychonauts Explorer
http://quick.mixnmojo.com/software.php#source
(I don't know what is the latest official homepage of the code),
Windows codec:download.php?id=205
(no source code and unknown author)
- friendsofwatto
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These files will not play because they are compressed. (all FSB3 archives compress the files) . I do not know the compression algorithm, so these files are currently unusable. I would imagine that it would be a common compression format though, as FSB3 archives are in a variety of different games, and also different consoles.
WATTO
watto@watto.org
http://www.watto.org
WATTO
watto@watto.org
http://www.watto.org
Game Extractor - Read and write thousands of game archives!
- Mr.Mouse
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Why don't you just tell all of us first what the method for encoding is, and THEN write a decoder for him? I have seen you lurk at this forum for a long time (you may be invisible to others, but not to me) and you refuse to help people here. Tread lightly, friend.Sly wrote:2sajad
If you want I can write decoder for you
- Mr.Mouse
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Re: coldfear
Indeed, no problem. But we would kindly urge Sly to include a description of the encoding method, as that is what we do here.sajad wrote:to sly
ok, if you can write decoder
not problem
- friendsofwatto
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Sajad: GE and MexCom can unpack the files, but they are still compressed. That is why they don't work.
Sly: Yes, we welcome your assistance on this matter, and hope that you will share your knowledge with us.
WATTO
watto@watto.org
http://www.watto.org
Sly: Yes, we welcome your assistance on this matter, and hope that you will share your knowledge with us.
WATTO
watto@watto.org
http://www.watto.org
Game Extractor - Read and write thousands of game archives!
- aluigi
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Agree with you.Mr.Mouse wrote: Why don't you just tell all of us first what the method for encoding is, and THEN write a decoder for him? I have seen you lurk at this forum for a long time (you may be invisible to others, but not to me) and you refuse to help people here. Tread lightly, friend.
Personally I hate everything is closed source, and sharing the knowledge is the best thing we have.
Nobody likes to do the same job 2 or more times so I don't understand what evil mind could prefer that other people redo the same things again while he has already made it... that's totally senseless moreover in a community!
- aluigi
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The ffmpeg project has support to various ADPCM formats, XA included:
http://ffmpeg.sourceforge.net/index.php
if this audio uses the XA codec (possible) it will work.
Actually I'm not aware of programs which implement this library in a raw mode, I'm too lazy at the moment for doing this thing since the ffmpeg library is not super-mega-simple to use.
http://ffmpeg.sourceforge.net/index.php
if this audio uses the XA codec (possible) it will work.
Actually I'm not aware of programs which implement this library in a raw mode, I'm too lazy at the moment for doing this thing since the ffmpeg library is not super-mega-simple to use.
- Savage
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I tried the web http://www.fmod.org, the creators of the file systeme fsb and packers audio.
Somebody can download the api (freeware) and create a plugin for winamp or similar.
The plugin info it's in: examples/plugin_dev/
Thanks!
Somebody can download the api (freeware) and create a plugin for winamp or similar.
The plugin info it's in: examples/plugin_dev/
Thanks!