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Disney Infinity 3.0 Quick BMS

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Seven
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Disney Infinity 3.0 Quick BMS

Post by Seven » Sat Jul 23, 2016 8:50 am

I used quick bms to extract everything from Disney Infinity 3.0, but when I try to open one of the .wav files I have to raw import it in audacity and then its just static. Help would be appreciated.

I've attached a sample wav file
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Re: Disney Infinity 3.0 Quick BMS

Post by spider91 » Fri Jul 29, 2016 11:32 pm

It's wwise vorbis, use ww2ogg.

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Re: Disney Infinity 3.0 Quick BMS

Post by Seven » Sun Jul 31, 2016 2:49 am

spider91 wrote:It's wwise vorbis, use ww2ogg.
Do I put the Wav files in directly?

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Re: Disney Infinity 3.0 Quick BMS

Post by Seven » Mon Aug 01, 2016 12:42 am

Ok I did it but now its a long screeching sound.

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Re: Disney Infinity 3.0 Quick BMS

Post by hcs » Mon Aug 01, 2016 1:27 am

You need to use the --pcb command line option to select the right codebooks in packed_codebooks_aoTuV_603.bin:

Code: Select all

ww2ogg --pcb packed_codebooks_aoTuV_603.bin OBK0194.wav
This is mentioned in the README.

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Re: Disney Infinity 3.0 Quick BMS

Post by Seven » Tue Aug 02, 2016 6:59 pm

hcs wrote:You need to use the --pcb command line option to select the right codebooks in packed_codebooks_aoTuV_603.bin:

Code: Select all

ww2ogg --pcb packed_codebooks_aoTuV_603.bin OBK0194.wav
This is mentioned in the README.
That worked, but all the sounds are in a different language, unless I'm not finding the right ones.

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Re: Disney Infinity 3.0 Quick BMS

Post by Seven » Tue Aug 02, 2016 11:47 pm

Ok somehow I had the wrong language version of the game. I went and got the english version and its extracting via quickbms right now, but it takes forever. Is there any way to only extract wav files with quickbms?

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Re: Disney Infinity 3.0 Quick BMS

Post by Seven » Wed Aug 17, 2016 6:40 am

Ok so I got everything but it didn't include any of the Force Awakens DLC content or sounds. Any idea whats wrong?

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