READ THE RULES: Click here

Follow us on Facebook: https://www.facebook.com/xentax/ :)

DOOM (2016) Audio

Get help on any and all audio formats, or chip in and help others!
Post Reply
roriki
ultra-n00b
Posts: 2
Joined: Sat May 14, 2016 3:25 pm
Has thanked: 1 time

DOOM (2016) Audio

Post by roriki » Sat May 14, 2016 3:35 pm

Hey, so I've extracted the main BNK music file and gotten 951 WEM files to sift through. The vast majority of which are only 8kb. Anyway, I tried running them all through ww2ogg but got:

Code: Select all

Parse Error: RIFF truncated
for each file.

I've opened a few files up in a Hex Editor and the headers say:

Code: Select all

RIFF¬!..WAVEfmt ........€»..h<..l...........
So then I tried ToWav but I didn't have any luck. I probably did something wrong though... do you just drag and drop files onto ToWav.exe?

Any help? Should I upload a few samples? Also, sorry if this is stupid sounding but I'm learning as I go.

OrangeC
double-veteran
double-veteran
Posts: 860
Joined: Sun Apr 20, 2008 2:58 am
Has thanked: 5 times
Been thanked: 33 times

Re: DOOM (2016) Audio

Post by OrangeC » Sat May 14, 2016 4:19 pm

All the files are actually in the big 2gb PCK file.

roriki
ultra-n00b
Posts: 2
Joined: Sat May 14, 2016 3:25 pm
Has thanked: 1 time

Re: DOOM (2016) Audio

Post by roriki » Sat May 14, 2016 4:43 pm

Well that solves that. For anyone interested I used Ravioli Extractor (http://www.scampers.org/steve/sms/other.htm), pointed it at the 2.77gb "streamed_sfx.pck" file, and set it to convert sounds to Wave.

The resulting files are all playable in VLC, so I guess its time to run through them and get the ones I want.

Thank you OrangeC, I couldn't see the wood for trees as the saying goes.

OrangeC
double-veteran
double-veteran
Posts: 860
Joined: Sun Apr 20, 2008 2:58 am
Has thanked: 5 times
Been thanked: 33 times

Re: DOOM (2016) Audio

Post by OrangeC » Sat May 14, 2016 4:51 pm

BTW there is a soundbank.xml file with the names in them. if anyone knows of a script to auto rename the songs based off that script. then be much appreciated.

Researchman
mega-veteran
mega-veteran
Posts: 314
Joined: Fri Jun 11, 2010 12:08 pm
Has thanked: 78 times
Been thanked: 21 times

Re: DOOM (2016) Audio

Post by Researchman » Thu May 19, 2016 2:33 am

.BNK archives contains ADPCM files.

To decode them, need to use latest ima_rejigger
For mass convertion:

Code: Select all

for /r %%i In (*.wem) do "%CD%/ima_rejigger5.exe" %%i %%i.wav

User avatar
Nicknine
n00b
Posts: 19
Joined: Sat Oct 03, 2015 8:29 pm
Has thanked: 1 time
Been thanked: 4 times

Re: DOOM (2016) Audio

Post by Nicknine » Fri Oct 28, 2016 5:13 pm

Apologies for bumping this but I've been wondering about something regarding the game's audio.
As you know, the game's combat music is split into segments that are played in a random order. However, each of those segments has a "fade-in" part and sometimes a "fade-out". Does anyone know if there's information about offsets for the main part of each segment anywhere in the game's data so fade-in and fade-out can be properly cut?

Post Reply