Army of Two (2008) Audio Files

Get help on any and all audio formats, or chip in and help others!
Post Reply
User avatar
Pepsee
mega-veteran
mega-veteran
Posts: 180
Joined: Fri Mar 04, 2016 9:26 pm
Has thanked: 38 times
Been thanked: 6 times

Army of Two (2008) Audio Files

Post by Pepsee » Fri Mar 04, 2016 9:54 pm

Since the game first came out I have been looking for ways to extract sounds and music that isn't in the official soundtrack by Trevor Morris. The game runs on a certain version of Unreal Engine 3, and I have tried time and time again to extract the sounds, but with no success whatsoever. All audio files are stored in ".xxx" format, I tried Umodel, ww2ogg, oggextract, countless decompressors and extractors, but no luck whatsoever. I will upload some files for view.
Thank you for reading and please help!
You do not have the required permissions to view the files attached to this post.

daemon1
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2343
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 55 times
Been thanked: 2022 times

Re: Army of Two (2008) Audio Files

Post by daemon1 » Sat Mar 05, 2016 10:46 am

Pepsee wrote:All audio files are stored in ".xxx" format
No. These files you uploaded only contain zeroes. Sounds must be somewhere else.

User avatar
Pepsee
mega-veteran
mega-veteran
Posts: 180
Joined: Fri Mar 04, 2016 9:26 pm
Has thanked: 38 times
Been thanked: 6 times

Re: Army of Two (2008) Audio Files

Post by Pepsee » Sat Mar 05, 2016 12:23 pm

daemon1 wrote:
Pepsee wrote:All audio files are stored in ".xxx" format
Sounds must be somewhere else.
No, I looked everywhere, that's the only possible place. It's the PS3 version of the game, and as I've seen in all Unreal Engine 3 games such as Unreal Tournament 3, Gears of War PC, all sounds are stored in the "Cooked" folders. Maybe the header has to be changed in a Hex Editor.

daemon1
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2343
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 55 times
Been thanked: 2022 times

Re: Army of Two (2008) Audio Files

Post by daemon1 » Sat Mar 05, 2016 1:19 pm

Pepsee wrote:No, I looked everywhere, that's the only possible place. It's the PS3 version of the game, and as I've seen in all Unreal Engine 3 games such as Unreal Tournament 3, Gears of War PC, all sounds are stored in the "Cooked" folders. Maybe the header has to be changed in a Hex Editor.
At least NOT in these files you posted. There's nothing in these files at all!

Do you have a file called "01_map_ghetto_sound.xxx" for example?

daemon1
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2343
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 55 times
Been thanked: 2022 times

Re: Army of Two (2008) Audio Files

Post by daemon1 » Sat Mar 05, 2016 2:24 pm

So if you unpack some of the real XXX files containing sounds, like I mentioned before, using Umodel with -sounds switch, you will get a lot of .ps3audio files in AT3 codec. Surely you can decode them with something, just find some tools that can handle that format. I used "msf_convert.bms" script by alpha23, and i was able to decode mono sounds from 01_map_ghetto_sound.xxx

User avatar
Pepsee
mega-veteran
mega-veteran
Posts: 180
Joined: Fri Mar 04, 2016 9:26 pm
Has thanked: 38 times
Been thanked: 6 times

Re: Army of Two (2008) Audio Files

Post by Pepsee » Sat Mar 05, 2016 8:32 pm

I didn't understand quite well. First I need Umodel with a "-sound" function, where do I add that. Secondly, can you post a link to alpha23's .bms script, please?
You do not have the required permissions to view the files attached to this post.

daemon1
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2343
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 55 times
Been thanked: 2022 times

Re: Army of Two (2008) Audio Files

Post by daemon1 » Sat Mar 05, 2016 8:59 pm

These files again have NO SOUNDS. Try this on a file I told you. It MUST be bigger than some kilobytes.
Pepsee wrote:I didn't understand quite well. First I need Umodel with a "-sound" function, where do I add that. Secondly, can you post a link to alpha23's .bms script, please?
-sounds - is a command line switch. If you use GUI, check the "sound" checkbox.

viewtopic.php?p=43570#p43570

User avatar
Pepsee
mega-veteran
mega-veteran
Posts: 180
Joined: Fri Mar 04, 2016 9:26 pm
Has thanked: 38 times
Been thanked: 6 times

Re: Army of Two (2008) Audio Files

Post by Pepsee » Sat Mar 05, 2016 9:17 pm

How do I convert the ps3audio files, though? The same as with the msf files?

daemon1
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2343
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 55 times
Been thanked: 2022 times

Re: Army of Two (2008) Audio Files

Post by daemon1 » Sat Mar 05, 2016 9:23 pm

Pepsee wrote:How do I convert the ps3audio files, though? The same as with the msf files?
Yes they are actually MSF files.

User avatar
Pepsee
mega-veteran
mega-veteran
Posts: 180
Joined: Fri Mar 04, 2016 9:26 pm
Has thanked: 38 times
Been thanked: 6 times

Re: Army of Two (2008) Audio Files

Post by Pepsee » Sat Mar 05, 2016 10:50 pm

Thank you very much :D

User avatar
Pepsee
mega-veteran
mega-veteran
Posts: 180
Joined: Fri Mar 04, 2016 9:26 pm
Has thanked: 38 times
Been thanked: 6 times

Re: Army of Two (2008) Audio Files

Post by Pepsee » Sat Mar 05, 2016 11:39 pm

Sorry for double post, but I really want to find the music in the Miami Airport level. I tried to extract all the levels i could find, I found a lot of cool tunes I've been searching for, but not any of the Miami soundtrack.. Any idea?
EDIT: Found it, but I have some strange .wav files. There are playable in Windows Media Player, but cannot be viewed in WavePad or Goldwave.
I uploaded some samples
You do not have the required permissions to view the files attached to this post.

daemon1
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2343
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 55 times
Been thanked: 2022 times

Re: Army of Two (2008) Audio Files

Post by daemon1 » Sun Mar 06, 2016 7:30 am

Probably because the AT3 codec is not standard. Try another editor. Audition opens it.

User avatar
Pepsee
mega-veteran
mega-veteran
Posts: 180
Joined: Fri Mar 04, 2016 9:26 pm
Has thanked: 38 times
Been thanked: 6 times

Re: Army of Two (2008) Audio Files

Post by Pepsee » Sun Mar 06, 2016 1:08 pm

I seem to have an error while extracted certain sounds, and sadly, they're from the files of the levels I want the music from :[
This is the error message:
Trying to allocate 1088045504 bytes
appMalloc:size=1088045504 <- FArray::Empty:1088045504 x 1 <- TArray::SerializeSimple <- UAnimSequence::Serialize <- LoadObject:AnimSequence'08_map_hq_lobby_s.AnimSequence_5', pos=8C576, ver=445/79, game=800D <- UObject::EndLoad <- LoadWholePackage:08_map_hq_lobby_s <- CUmodelApp::ShowPackageUI <- Main:umodel_version=411
Here are a few samples: https://www.dropbox.com/s/bfuf1i88o6jvk ... c.zip?dl=0

Is there any way to extract them?

daemon1
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2343
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 55 times
Been thanked: 2022 times

Re: Army of Two (2008) Audio Files

Post by daemon1 » Sun Mar 06, 2016 1:21 pm

You can report that to gildor, but for now, just remove all checkboxes, and leave only "sounds" checked

daemon1
M-M-M-Monster veteran
M-M-M-Monster veteran
Posts: 2343
Joined: Tue Mar 24, 2015 8:12 pm
Has thanked: 55 times
Been thanked: 2022 times

Re: Army of Two (2008) Audio Files

Post by daemon1 » Wed Mar 16, 2016 9:18 pm

Pepsee wrote:EDIT: Found it, but I have some strange .wav files. There are playable in Windows Media Player, but cannot be viewed in WavePad or Goldwave.
I found that is because of a problem with BMS script. It will be corrected soon.

Post Reply