Army of Two (2008) Audio Files
- Pepsee
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Army of Two (2008) Audio Files
Since the game first came out I have been looking for ways to extract sounds and music that isn't in the official soundtrack by Trevor Morris. The game runs on a certain version of Unreal Engine 3, and I have tried time and time again to extract the sounds, but with no success whatsoever. All audio files are stored in ".xxx" format, I tried Umodel, ww2ogg, oggextract, countless decompressors and extractors, but no luck whatsoever. I will upload some files for view.
Thank you for reading and please help!
Thank you for reading and please help!
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daemon1
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Re: Army of Two (2008) Audio Files
No. These files you uploaded only contain zeroes. Sounds must be somewhere else.Pepsee wrote:All audio files are stored in ".xxx" format
- Pepsee
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Re: Army of Two (2008) Audio Files
No, I looked everywhere, that's the only possible place. It's the PS3 version of the game, and as I've seen in all Unreal Engine 3 games such as Unreal Tournament 3, Gears of War PC, all sounds are stored in the "Cooked" folders. Maybe the header has to be changed in a Hex Editor.daemon1 wrote:Sounds must be somewhere else.Pepsee wrote:All audio files are stored in ".xxx" format
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daemon1
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Re: Army of Two (2008) Audio Files
At least NOT in these files you posted. There's nothing in these files at all!Pepsee wrote:No, I looked everywhere, that's the only possible place. It's the PS3 version of the game, and as I've seen in all Unreal Engine 3 games such as Unreal Tournament 3, Gears of War PC, all sounds are stored in the "Cooked" folders. Maybe the header has to be changed in a Hex Editor.
Do you have a file called "01_map_ghetto_sound.xxx" for example?
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daemon1
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Re: Army of Two (2008) Audio Files
So if you unpack some of the real XXX files containing sounds, like I mentioned before, using Umodel with -sounds switch, you will get a lot of .ps3audio files in AT3 codec. Surely you can decode them with something, just find some tools that can handle that format. I used "msf_convert.bms" script by alpha23, and i was able to decode mono sounds from 01_map_ghetto_sound.xxx
- Pepsee
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Re: Army of Two (2008) Audio Files
I didn't understand quite well. First I need Umodel with a "-sound" function, where do I add that. Secondly, can you post a link to alpha23's .bms script, please?
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daemon1
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Re: Army of Two (2008) Audio Files
These files again have NO SOUNDS. Try this on a file I told you. It MUST be bigger than some kilobytes.
viewtopic.php?p=43570#p43570
-sounds - is a command line switch. If you use GUI, check the "sound" checkbox.Pepsee wrote:I didn't understand quite well. First I need Umodel with a "-sound" function, where do I add that. Secondly, can you post a link to alpha23's .bms script, please?
viewtopic.php?p=43570#p43570
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daemon1
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Re: Army of Two (2008) Audio Files
Yes they are actually MSF files.Pepsee wrote:How do I convert the ps3audio files, though? The same as with the msf files?
- Pepsee
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Re: Army of Two (2008) Audio Files
Sorry for double post, but I really want to find the music in the Miami Airport level. I tried to extract all the levels i could find, I found a lot of cool tunes I've been searching for, but not any of the Miami soundtrack.. Any idea?
EDIT: Found it, but I have some strange .wav files. There are playable in Windows Media Player, but cannot be viewed in WavePad or Goldwave.
I uploaded some samples
EDIT: Found it, but I have some strange .wav files. There are playable in Windows Media Player, but cannot be viewed in WavePad or Goldwave.
I uploaded some samples
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daemon1
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Re: Army of Two (2008) Audio Files
Probably because the AT3 codec is not standard. Try another editor. Audition opens it.
- Pepsee
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Re: Army of Two (2008) Audio Files
I seem to have an error while extracted certain sounds, and sadly, they're from the files of the levels I want the music from
This is the error message:
Is there any way to extract them?
This is the error message:
Here are a few samples: https://www.dropbox.com/s/bfuf1i88o6jvk ... c.zip?dl=0Trying to allocate 1088045504 bytes
appMalloc:size=1088045504 <- FArray::Empty:1088045504 x 1 <- TArray::SerializeSimple <- UAnimSequence::Serialize <- LoadObject:AnimSequence'08_map_hq_lobby_s.AnimSequence_5', pos=8C576, ver=445/79, game=800D <- UObject::EndLoad <- LoadWholePackage:08_map_hq_lobby_s <- CUmodelApp::ShowPackageUI <- Main:umodel_version=411
Is there any way to extract them?
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daemon1
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Re: Army of Two (2008) Audio Files
You can report that to gildor, but for now, just remove all checkboxes, and leave only "sounds" checked
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daemon1
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Re: Army of Two (2008) Audio Files
I found that is because of a problem with BMS script. It will be corrected soon.Pepsee wrote:EDIT: Found it, but I have some strange .wav files. There are playable in Windows Media Player, but cannot be viewed in WavePad or Goldwave.
