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FSB Ogg re-Decoding|Extracting

Get help on any and all audio formats, or chip in and help others!
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Researchman
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FSB Ogg re-Decoding|Extracting

Post by Researchman » Sun Feb 21, 2016 9:19 pm

Found in Babel Choice, Dead Acres Demo, Defragmented, Doors, Life is Hard, Monumental. (all based on Unity Engine)

Fsbext detects them as ogg 44100 2 16, but data dont contain Oggs header, so extracted oggs unplayable.
Try to use fsbii, but he dont understand these fsbs.

Interesting in FSB Ogg re-decoder or something like what.

Few samples - http://www.multiupfile.com/f/f0f248df

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Re: FSB Ogg re-Decoding|Extracting

Post by daemon1 » Sun Feb 21, 2016 10:21 pm


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Re: FSB Ogg re-Decoding|Extracting

Post by Researchman » Mon Feb 22, 2016 3:54 am

Dont like output method to WAV even if original is Ogg or MP3.

viewtopic.php?f=17&t=4662 - example of game with MP3 FSB, which can be extracted as is without output to WAV format. Want something like that.

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Re: FSB Ogg re-Decoding|Extracting

Post by daemon1 » Mon Feb 22, 2016 8:37 am

Then you can install linux, or try and compile this on windows:

https://github.com/tmiasko

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Re: FSB Ogg re-Decoding|Extracting

Post by Researchman » Thu Mar 03, 2016 5:17 pm

daemon1 wrote:Then you can install linux, or try and compile this on windows:

https://github.com/tmiasko
Try to compile, but got this error message:
CMake Error in CMakeLists.txt:
The CMAKE_C_COMPILER:

cl

is not a full path and was not found in the PATH.

To use the NMake generator with Visual C++, cmake must be run from a shell
that can use the compiler cl from the command line. This environment is
unable to invoke the cl compiler. To fix this problem, run cmake from the
Visual Studio Command Prompt (vcvarsall.bat).

Tell CMake where to find the compiler by setting either the environment
variable "CC" or the CMake cache entry CMAKE_C_COMPILER to the full path to
the compiler, or to the compiler name if it is in the PATH.


CMake Error in CMakeLists.txt:
The CMAKE_CXX_COMPILER:

cl

is not a full path and was not found in the PATH.

To use the NMake generator with Visual C++, cmake must be run from a shell
that can use the compiler cl from the command line. This environment is
unable to invoke the cl compiler. To fix this problem, run cmake from the
Visual Studio Command Prompt (vcvarsall.bat).

Tell CMake where to find the compiler by setting either the environment
variable "CXX" or the CMake cache entry CMAKE_CXX_COMPILER to the full path
to the compiler, or to the compiler name if it is in the PATH.


CMake Warning (dev) in CMakeLists.txt:
No cmake_minimum_required command is present. A line of code such as

cmake_minimum_required(VERSION 3.4)

should be added at the top of the file. The version specified may be lower
if you wish to support older CMake versions for this project. For more
information run "cmake --help-policy CMP0000".
This warning is for project developers. Use -Wno-dev to suppress it.
Do I need to install Visual Studio? Or I need to do something another?

daemon1
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Re: FSB Ogg re-Decoding|Extracting

Post by daemon1 » Thu Mar 03, 2016 6:36 pm

Researchman wrote:Do I need to install Visual Studio? Or I need to do something another?
I don't know. Nobody was able to compile it yet...

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