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Evolution engine sound convertor (Warframe, Darkness II,...)
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Re: Evolution engine sound convertor (Warframe, Darkness II,
This may only mean that during the endless updates they messed up their packages, and there's no corresponding F file for the header. Very strange.
I made a workaround, so the tool will continue its work in this case after the error message.
If it helps, I'll update the title post.
I made a workaround, so the tool will continue its work in this case after the error message.
If it helps, I'll update the title post.
Last edited by daemon1 on Sun Dec 27, 2015 8:39 pm, edited 1 time in total.
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Re: Evolution engine sound convertor (Warframe, Darkness II,
Thank you. Happened.daemon1 wrote:Try this one, I made a workaround, so the tool will continue its work in this case after the error message.
If it helps, I'll update the title post.
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Re: Evolution engine sound convertor (Warframe, Darkness II,
And how many errors did you get?VladlenCry wrote:Thank you. Happened.daemon1 wrote:Try this one, I made a workaround, so the tool will continue its work in this case after the error message.
If it helps, I'll update the title post.
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Re: Evolution engine sound convertor (Warframe, Darkness II,
This time was not.daemon1 wrote:And how many errors did you get?
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Re: Evolution engine sound convertor (Warframe, Darkness II,
That means last time you just entered wrong directories.VladlenCry wrote:This time was not.
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Re: Evolution engine sound convertor (Warframe, Darkness II,
New version (see title post).
Since Dark Sector had some files also split, I decide to support it too.
Since Dark Sector had some files also split, I decide to support it too.
Re: Evolution engine sound convertor (Warframe, Darkness II,
Hi, why the music extracted of Darkness II with this program are so noisy? In the game the sound are very very clear. Is so strange. ![rolleyes [roll]](./images/smilies/icon_rolleyes.gif)
![rolleyes [roll]](./images/smilies/icon_rolleyes.gif)
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Re: Evolution engine sound convertor (Warframe, Darkness II,
Because you did something wrong. Music extracted is PERFECTLY CLEAR, because its plain uncompressed PCM.Carro2000 wrote:Hi, why the music extracted of Darkness II with this program are so noisy? In the game the sound are very very clear. Is so strange.
Read how to use it again, or check your music player.
If nothing helps, describe what are you doing and send the file you get.
Re: Evolution engine sound convertor (Warframe, Darkness II,
Hello and sorry, but even now I had the chance to answer, do not misunderstand I just wanted to say that the music feel good, but some of the background tracks (and not the game's music) you hear a rustling, a rustling that if I try to slightly increase the volume it feels stronger, which in the game, when I did it, I felt it PERFECTLY CLEAR
. Why this? I put some sample from the level Asylum, when the the main character wakes up inside:
https://mega.nz/#F!W0UgXAyJ!SMfZ-S71depdY0rZnwQtUA

https://mega.nz/#F!W0UgXAyJ!SMfZ-S71depdY0rZnwQtUA
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Re: Evolution engine sound convertor (Warframe, Darkness II,
I don't hear any problems in these files. Check you player and soundcard. Also its possible that your card is applying some digital filters in game mode. Anyway, this is what actually contained in game files. Nothing changed. Its not even compressed as I said, its impossible that some problems may be here.
Re: Evolution engine sound convertor (Warframe, Darkness II,
Fiuuu!!!! Thanks Daemon, then the problem was not linked to the traces.
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Re: Evolution engine sound convertor (Warframe, Darkness II,
Hello. Can you suggest how can extract audio from this file?
File - https://mega.nz/#!ndhjBSzS!cEgLXpweY03L ... -WRdkaMwkI
I extracted the files according to your instructions. Previously, can out to extract all the audio. After a new update, many tracks are not decoded; do not get playable audio.
File - https://mega.nz/#!ndhjBSzS!cEgLXpweY03L ... -WRdkaMwkI
I extracted the files according to your instructions. Previously, can out to extract all the audio. After a new update, many tracks are not decoded; do not get playable audio.
Code: Select all
MultiXwm
xWMAEncode output : ERROR: Requested xWMA format unsupported: nSamplesPerSec must be 22050, 32000, 44100 or 48000
CetusAmbient.wav failed with error E_INVALIDARG (Invalid arguments)
Re: Evolution engine sound convertor (Warframe, Darkness II,
Hi, i tried to extract the sound files. After click "Convert ALL" i only get errors. It would be awesome if your extractor get a working update.
Thanks!
Thanks!
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Re: Evolution engine sound convertor (Warframe, Darkness II,
its working. you selected wrong foldersexzaver wrote:Hi, i tried to extract the sound files. After click "Convert ALL" i only get errors. It would be awesome if your extractor get a working update.
Thanks!
Re: Evolution engine sound convertor (Warframe, Darkness II,
daemon1 wrote:its working. you selected wrong foldersexzaver wrote:Hi, i tried to extract the sound files. After click "Convert ALL" i only get errors. It would be awesome if your extractor get a working update.
Thanks!
Yes i was wrong. I extracted the files now correctly, it works. My mistake, thank you!