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Evolution engine sound convertor (Warframe, Darkness II,...)

Get help on any and all audio formats, or chip in and help others!
lulila69
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Re: Evolution engine sound convertor (Warframe, Darkness II,

Post by lulila69 » Wed Dec 12, 2018 6:22 pm

exzaver wrote:
daemon1 wrote:
exzaver wrote:Hi, i tried to extract the sound files. After click "Convert ALL" i only get errors. It would be awesome if your extractor get a working update.
Thanks!
its working. you selected wrong folders

Yes i was wrong. I extracted the files now correctly, it works. My mistake, thank you!

And what exactly are the "right" folders? I don't see any B H and F folders. All the .cache files are in one folder (Cache.Windows).

xtiger
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Re: Evolution engine sound convertor (Warframe, Darkness II,...)

Post by xtiger » Sun Mar 24, 2019 4:32 pm

Whether this tool can be updated, the latest Warframe does not work. :cry:

h72david
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Re: Evolution engine sound convertor (Warframe, Darkness II,...)

Post by h72david » Mon Nov 25, 2019 10:35 pm

I don't know if i am doing something wrong or the converter doesn't work anymore but it says that it extracts 0 PCM, 0 ADPCM, 0 xWMA

Image

michael5323
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Re: Evolution engine sound convertor (Warframe, Darkness II,...)

Post by michael5323 » Thu Aug 13, 2020 1:36 am

Yeah, I seem to be having the same issues as well. As well as some other errors.

Code: Select all

************** Exception Text **************
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
   at System.IO.__Error.EndOfFile()
   at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
   at System.IO.BinaryReader.ReadInt32()
   at Evolution_sound_convertor.Form1.button5_Click(Object sender, EventArgs e) in Form1.cs:line 175
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

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LoneTiger
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Re: Evolution engine sound convertor (Warframe, Darkness II,...)

Post by LoneTiger » Mon Sep 07, 2020 1:55 am

It appears as of Sep/06/2020 (or earlier) the converter tool doesn't work, it simply stops working returning the following error under Win10 computers:

Code: Select all

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
   at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
   at System.IO.BinaryReader.ReadInt32()
   at Evolution_sound_convertor.Form1.button5_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.9151 (WinRelRS6.050727-9100)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
Evolution_sound_convertor
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///D:/WF-Evolution-Unpack-master/Evolution_sound_convertor.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.9149 (WinRelRS6.050727-9100)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.9149 (WinRelRS6.050727-9100)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.9149 (WinRelRS6.050727-9100)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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Do not take life too seriously.
After all you are not getting out of it alive.

WhateverDudes
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Re: Evolution engine sound convertor (Warframe, Darkness II,...)

Post by WhateverDudes » Tue Oct 06, 2020 10:21 pm

Yup, yup. Seems like they broke it with the Heart of Deimos update or something. Bummer.

hoovytaurus
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Re: Evolution engine sound convertor (Warframe, Darkness II,...)

Post by hoovytaurus » Sun Nov 15, 2020 9:23 pm

defo works now, managed to get all sounds.

however trying to extract dialog (_xx files) results in unable to read beyond end of stream. extremely sad, i want lotus .wav saying "i thought it would be bigger" :D

WhateverDudes
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Re: Evolution engine sound convertor (Warframe, Darkness II,...)

Post by WhateverDudes » Thu Dec 10, 2020 4:49 pm

I wouldn't be surprised if they changed some things to prevent data-mining.

Blackwind
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Re: Evolution engine sound convertor (Warframe, Darkness II,...)

Post by Blackwind » Sat Dec 26, 2020 4:44 pm

hoovytaurus wrote:
Sun Nov 15, 2020 9:23 pm
defo works now, managed to get all sounds.

however trying to extract dialog (_xx files) results in unable to read beyond end of stream. extremely sad, i want lotus .wav saying "i thought it would be bigger" :D
Here for you! :D
Actually someone already did this, before compressed game, when you can't extract voices.
https://kasumata.ee/
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Frage
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Re: Evolution engine sound convertor (Warframe, Darkness II,...)

Post by Frage » Wed Jan 13, 2021 3:55 pm

In the hopes I'm not making a fool of myself, sounds like a coming Warframe update will change the audio files entirely.

Last "ensmallening" update had you redownload a lot of stuff to replace older bigger versions, so this tool might stop working fully?

WhateverDudes
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Re: Evolution engine sound convertor (Warframe, Darkness II,...)

Post by WhateverDudes » Thu Jan 21, 2021 2:17 am

Yeah, this might actually break the tool entirely. Oh boy, finger's crossed once that update is pushed out that we are gonna get an updated version of this tool, hopefully?

kloruklass
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Re: Evolution engine sound convertor (Warframe, Darkness II,...)

Post by kloruklass » Mon Feb 15, 2021 5:46 am

From which games this tool can extract sounds exactly?
Is there a list or something? :)

Blaster
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Re: Evolution engine sound convertor (Warframe, Darkness II,...)

Post by Blaster » Sun Apr 18, 2021 6:25 am

Can confirm, latest update broke it.

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