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Evolution engine sound convertor (Warframe, Darkness II,...)

Get help on any and all audio formats, or chip in and help others!
lulila69
ultra-n00b
Posts: 1
Joined: Wed Dec 12, 2018 6:13 pm

Re: Evolution engine sound convertor (Warframe, Darkness II,

Post by lulila69 » Wed Dec 12, 2018 6:22 pm

exzaver wrote:
daemon1 wrote:
exzaver wrote:Hi, i tried to extract the sound files. After click "Convert ALL" i only get errors. It would be awesome if your extractor get a working update.
Thanks!
its working. you selected wrong folders

Yes i was wrong. I extracted the files now correctly, it works. My mistake, thank you!

And what exactly are the "right" folders? I don't see any B H and F folders. All the .cache files are in one folder (Cache.Windows).

xtiger
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Re: Evolution engine sound convertor (Warframe, Darkness II,...)

Post by xtiger » Sun Mar 24, 2019 4:32 pm

Whether this tool can be updated, the latest Warframe does not work. :cry:

h72david
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Posts: 1
Joined: Mon Oct 21, 2019 1:30 pm

Re: Evolution engine sound convertor (Warframe, Darkness II,...)

Post by h72david » Mon Nov 25, 2019 10:35 pm

I don't know if i am doing something wrong or the converter doesn't work anymore but it says that it extracts 0 PCM, 0 ADPCM, 0 xWMA

Image

michael5323
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Posts: 1
Joined: Sun Nov 13, 2016 12:18 pm

Re: Evolution engine sound convertor (Warframe, Darkness II,...)

Post by michael5323 » Thu Aug 13, 2020 1:36 am

Yeah, I seem to be having the same issues as well. As well as some other errors.

Code: Select all

************** Exception Text **************
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
   at System.IO.__Error.EndOfFile()
   at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
   at System.IO.BinaryReader.ReadInt32()
   at Evolution_sound_convertor.Form1.button5_Click(Object sender, EventArgs e) in Form1.cs:line 175
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

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LoneTiger
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Re: Evolution engine sound convertor (Warframe, Darkness II,...)

Post by LoneTiger » Mon Sep 07, 2020 1:55 am

It appears as of Sep/06/2020 (or earlier) the converter tool doesn't work, it simply stops working returning the following error under Win10 computers:

Code: Select all

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
   at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
   at System.IO.BinaryReader.ReadInt32()
   at Evolution_sound_convertor.Form1.button5_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.9151 (WinRelRS6.050727-9100)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
Evolution_sound_convertor
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///D:/WF-Evolution-Unpack-master/Evolution_sound_convertor.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.9149 (WinRelRS6.050727-9100)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.9149 (WinRelRS6.050727-9100)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.9149 (WinRelRS6.050727-9100)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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