Tested and working and should automatically update. If you encounter any issues, let me know, please.Changelog 0.9.3
- Added default location detection based on launcher location for installation
- Fixed alias tables being corrupted when downloaded from Google drive
- Fixed dot animation preventing extractor from closing when an error occurred
- Fixed errors not being logged (includes launcher update to v1.2)
- Improved performance after confirming installation location
The rules have been updated, read them now: Rules!
Rainbow Six: Siege AudioKinetic PCK container
- FatalBulletHit
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[Update 0.9.3] Tom Clancy's Rainbow Six Siege - Audio Extractor
- floxay
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Re: Rainbow Six: Siege AudioKinetic PCK container
they seem to be packing soundbanks in 2 forge (scimitar) files (soundbank and soundmedia) and compressing them(not sure about this one) (latest TS, Shadow Legacy)
Re: Rainbow Six: Siege AudioKinetic PCK container
How can i repack old PCK files? (for testing purposes)
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- FatalBulletHit
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Seems like we got bigger problems now... :/Custard wrote: ↑Thu May 14, 2020 4:32 amThere's been some work towards deciphering metadata for searchable identifiers in the .FORGE files, for making a tool for the 3d assets in this game. No breakthrough as such yet, but if the headers of those become understood I wonder if it might also show the way to proper names in these too.
I can extract the .forge files w/ scimitar, but no idea what to do from there on.
No idea and iirc nobody has managed to do so yet (don't quote me on that).
I'll have a look into uploading my backup of the .pck files (or the extracted files) to make at least some sounds available, but no promises.
- floxay
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Re:
not sure what script you used, I found one which is a bit broken, maybe(?) i can make it to work properly with these filesFatalBulletHit wrote: ↑Thu Sep 17, 2020 9:28 pmI can extract the .forge files w/ scimitar, but no idea what to do from there on.
- FatalBulletHit
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https://zenhax.com/viewtopic.php?p=21465#p21465
Admittedly, extracting the .forge files will give me a whole bunch of files w/o extension and only hexadecimal names.
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Re: Rainbow Six: Siege AudioKinetic PCK container
So trying to access the .pck files like I usually do when I want to make some R6-content, I notice the SoundData-folder doesn't exist anymore. Apparently doesn't for anyone else either. So to recap, is there (as of now, 19th of october 2020) any ways to export the sounds from the game files?
Just in case, I put together a small zip file that contains some of the sound files i've exported/named over time. Includes stuff like operator trailers with/without music, foley effects, music etc. There's not too much but hopefully enough to get some use out in case all goes to sh*t.
(note that the names of the files are not in any super-categorized order, i just named them quickly while going through the thousands of oggs.)
https://drive.google.com/file/d/1HNfxBP ... sp=sharing
Just in case, I put together a small zip file that contains some of the sound files i've exported/named over time. Includes stuff like operator trailers with/without music, foley effects, music etc. There's not too much but hopefully enough to get some use out in case all goes to sh*t.
(note that the names of the files are not in any super-categorized order, i just named them quickly while going through the thousands of oggs.)
https://drive.google.com/file/d/1HNfxBP ... sp=sharing
- FatalBulletHit
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[Status Update] Tom Clancy's Rainbow Six Siege - Audio Extractor
Working on it, hang in there.
Edit:
A few more details:
There will be a backup with either all the old '.pck' files or all the already extracted and converted files, hopefully multi language as well.
The '.forge' files can be (partially) extracted with Ravioli Game Tools, but it's completely unsorted (I was able to find duplicates between the '.pck' output and the '.forge' output, so hopefully some sorting will be possible).
Using '.pck' files, extraction, sorting and conversion performance has been increased quite significantly once again, not sure about '.forge' files, but I've the feeling it'll take some more time to extract them (only did 1 run so far, tho).
Edit:
A few more details:
There will be a backup with either all the old '.pck' files or all the already extracted and converted files, hopefully multi language as well.
The '.forge' files can be (partially) extracted with Ravioli Game Tools, but it's completely unsorted (I was able to find duplicates between the '.pck' output and the '.forge' output, so hopefully some sorting will be possible).
Using '.pck' files, extraction, sorting and conversion performance has been increased quite significantly once again, not sure about '.forge' files, but I've the feeling it'll take some more time to extract them (only did 1 run so far, tho).
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Re: [Status Update] Tom Clancy's Rainbow Six Siege - Audio Extractor
Any news? Anything we can help you with?
- FatalBulletHit
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Re: [Status Update] Tom Clancy's Rainbow Six Siege - Audio Extractor
Yeah, sorry it's taking so long, but I've had very little team the past weeks, so if you could just make the days last longer, that'd be perfect...

I've a bit of time on my hand in the next 2 weeks, tho, will keep you posted.