Join also our Discord channel! Click here.

Rainbow Six: Siege AudioKinetic PCK container

Get help on any and all audio formats, or chip in and help others!
User avatar
FatalBulletHit
beginner
Posts: 25
Joined: Sun Nov 06, 2016 7:29 pm
Has thanked: 11 times
Been thanked: 4 times
Contact:

[Update 0.9.3] Tom Clancy's Rainbow Six Siege - Audio Extractor

Post by FatalBulletHit » Wed Jul 15, 2020 4:24 pm

Changelog 0.9.3
  • Added default location detection based on launcher location for installation
  • Fixed alias tables being corrupted when downloaded from Google drive
  • Fixed dot animation preventing extractor from closing when an error occurred
  • Fixed errors not being logged (includes launcher update to v1.2)
  • Improved performance after confirming installation location
Tested and working and should automatically update. If you encounter any issues, let me know, please.

floxay
ultra-n00b
Posts: 9
Joined: Thu Mar 05, 2020 10:35 am
Has thanked: 2 times
Been thanked: 1 time

Re: Rainbow Six: Siege AudioKinetic PCK container

Post by floxay » Mon Aug 17, 2020 8:39 pm

they seem to be packing soundbanks in 2 forge (scimitar) files (soundbank and soundmedia) and compressing them(not sure about this one) (latest TS, Shadow Legacy)

garysplay
ultra-n00b
Posts: 2
Joined: Wed Jan 30, 2019 8:49 pm

Re: Rainbow Six: Siege AudioKinetic PCK container

Post by garysplay » Sun Sep 13, 2020 10:37 pm

How can i repack old PCK files? (for testing purposes)

borntosowdeath
ultra-n00b
Posts: 4
Joined: Fri May 04, 2018 1:15 am

Re: Rainbow Six: Siege AudioKinetic PCK container

Post by borntosowdeath » Mon Sep 14, 2020 9:53 am

Image

User avatar
FatalBulletHit
beginner
Posts: 25
Joined: Sun Nov 06, 2016 7:29 pm
Has thanked: 11 times
Been thanked: 4 times
Contact:

Post by FatalBulletHit » Thu Sep 17, 2020 9:28 pm

Custard wrote:
Thu May 14, 2020 4:32 am
There's been some work towards deciphering metadata for searchable identifiers in the .FORGE files, for making a tool for the 3d assets in this game. No breakthrough as such yet, but if the headers of those become understood I wonder if it might also show the way to proper names in these too.
Seems like we got bigger problems now... :/
floxay wrote:
Mon Aug 17, 2020 8:39 pm
they seem to be packing soundbanks in 2 forge (scimitar) files (soundbank and soundmedia) and compressing them(not sure about this one) (latest TS, Shadow Legacy)
I can extract the .forge files w/ scimitar, but no idea what to do from there on.
garysplay wrote:
Sun Sep 13, 2020 10:37 pm
How can i repack old PCK files? (for testing purposes)
No idea and iirc nobody has managed to do so yet (don't quote me on that).

I'll have a look into uploading my backup of the .pck files (or the extracted files) to make at least some sounds available, but no promises.

floxay
ultra-n00b
Posts: 9
Joined: Thu Mar 05, 2020 10:35 am
Has thanked: 2 times
Been thanked: 1 time

Re:

Post by floxay » Fri Sep 18, 2020 2:07 am

FatalBulletHit wrote:
Thu Sep 17, 2020 9:28 pm
I can extract the .forge files w/ scimitar, but no idea what to do from there on.
not sure what script you used, I found one which is a bit broken, maybe(?) i can make it to work properly with these files

User avatar
FatalBulletHit
beginner
Posts: 25
Joined: Sun Nov 06, 2016 7:29 pm
Has thanked: 11 times
Been thanked: 4 times
Contact:

Post by FatalBulletHit » Fri Sep 18, 2020 1:27 pm

floxay wrote:
Fri Sep 18, 2020 2:07 am
not sure what script you used
https://zenhax.com/viewtopic.php?p=21465#p21465

Admittedly, extracting the .forge files will give me a whole bunch of files w/o extension and only hexadecimal names.

Post Reply