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Batman Arkham audio extractor with proper names

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spike32
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Re: Batman Arkham audio extractor with proper names

Post by spike32 » Tue Oct 13, 2015 1:48 pm

daemon1 wrote:
spike32 wrote:I have extracted the INT wad files into several files like FFFA1277 etc.
If you did everything right, files must have proper names, not these hashes. Are you sure hashlist was in the same folder?
Thanks, made sure hashlist was in the same folder, now I got names like DLG_MAIN_CH07_S22_CITYZ_RED_HOOD_TAUNT (except a few of them still have hashes for some reason). No extensions still. I run ravioli tools and get wwise files. Run them through ww2ogg022 and the OGG files don't play? What should I do from here? Thanks.

EDIT: So the only one where the previews seem to work in ravioli tools is sfx folder stuff. Everything else can't play the preview. I'm trying to get the voices.

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Re: Batman Arkham audio extractor with proper names

Post by daemon1 » Tue Oct 13, 2015 4:24 pm

That usually means you're using wrong codebooks

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Re: Batman Arkham audio extractor with proper names

Post by spike32 » Tue Oct 13, 2015 6:40 pm

daemon1 wrote:That usually means you're using wrong codebooks
Hate to ask, but could you upload or link me to the right one? Thanks again.

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Re: Batman Arkham audio extractor with proper names

Post by daemon1 » Tue Oct 13, 2015 6:53 pm

I'm using RavioliGameTools_v2.8 and its RExplorer can succesfully preview those files

As for manually converting them, use packed_codebooks_aoTuV_603.bin
These are always present with ww2ogg since 2011

spike32
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Re: Batman Arkham audio extractor with proper names

Post by spike32 » Tue Oct 13, 2015 6:59 pm

daemon1 wrote:I'm using RavioliGameTools_v2.8 and its RExplorer can succesfully preview those files

As for manually converting them, use packed_codebooks_aoTuV_603.bin
These are always present with ww2ogg since 2011
This is what I get when I open a file in RGT_v2.8. I just opened a random one but they're all the same.
You do not have the required permissions to view the files attached to this post.

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Re: Batman Arkham audio extractor with proper names

Post by daemon1 » Tue Oct 13, 2015 7:55 pm

Is this from PC or XBOX?

spike32
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Re: Batman Arkham audio extractor with proper names

Post by spike32 » Tue Oct 13, 2015 7:56 pm

daemon1 wrote:Is this from PC or XBOX?
PC. Steam Version.

S:\Steam\steamapps\common\Batman Arkham Knight\BMGame\CookedPCConsole\English(US)

Came from the .wad files in this folder.

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Re: Batman Arkham audio extractor with proper names

Post by daemon1 » Tue Oct 13, 2015 8:26 pm

You are doing something wrong. Check manuals on Ravioli and ww2ogg. I even double-checked, and both programs work for me.

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Re: Batman Arkham audio extractor with proper names

Post by souperzombie » Tue Oct 13, 2015 11:36 pm

spike32 wrote:
daemon1 wrote:I'm using RavioliGameTools_v2.8 and its RExplorer can succesfully preview those files

As for manually converting them, use packed_codebooks_aoTuV_603.bin
These are always present with ww2ogg since 2011
This is what I get when I open a file in RGT_v2.8. I just opened a random one but they're all the same.
I'm having the same problems. No idea where to go from here, and I really need them ASAP for an upcoming project I'm working on.

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Re: Batman Arkham audio extractor with proper names

Post by daemon1 » Wed Oct 14, 2015 5:33 am

Did you try to convert files using ww2ogg? Do you know how to use command line or bat files? Did you change the codebooks for the one I said?

Use Google to find some tutorials.

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Re: Batman Arkham audio extractor with proper names

Post by souperzombie » Wed Oct 14, 2015 10:07 am

daemon1 wrote:Did you try to convert files using ww2ogg? Do you know how to use command line or bat files? Did you change the codebooks for the one I said?

Use Google to find some tutorials.
Thanks for the help, apparently googling for batch files was all I needed. Using these two batch files in order seems to work so far at converting them to working .ogg files.

Code: Select all

for %%i In (*.wwise) do "%CD%/ww2ogg.exe" %%i --pcb packed_codebooks_aoTuV_603.bin

Code: Select all

for %%b in (*.WAV) do ww2ogg.exe --pcb packed_codebooks_aoTuV_603.bin "%%b"
for %%c in (*.OGG) do revorb.exe "%%c"
del *.bnk
del *.wav
pause
exit
Edit: Apparently you only need the first .bat sometimes? Eh, it works now either way.

Edit 2:Also for some reason the Joker voice lines from AK seem to only play in one ear. I think it's meant to be that way but I'm not too sure.
Revorb also seems to have a lot of trouble with voice lines from Arkham City, because it brings up an error whenever it tries to convert them. I think it's something to do with the .bat file, but it works fine with Arkham Knight. Specifically it crashes when it tries to convert a file with revorb.

Edit 3: I dragged some of the converted Joker voice line .ogg files from Arkham Knight into Vegas pro and discovered that they're actually made up of 5 different 'layers'. 4 of them are made up of ambient laughter with the other one being the voice line itself. When played in Vegas the files play normally, rather than only playing in one ear, and the layers can be unlinked from each other. If possible I'd greatly appreciate it if someone could find a way to separate the main voice lines from the ambience. Attached a sample, can't upload more because of filesize limits but to my knowledge they're all the same.
DLG_MAIN_CH10_S03_JOKER_C1_CRIME_ALLEY_COMBAT_LINES_10.rar
You do not have the required permissions to view the files attached to this post.

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Re: Batman Arkham audio extractor with proper names

Post by souperzombie » Fri Oct 16, 2015 4:08 pm

Also the INT_8.wad file from AK and the 28CCF006_LOC_INT.wad file from AO still produce unsorted filenames (e.g. DFD38A66) even with the hashlist. Is there any fix for this?

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Re: Batman Arkham audio extractor with proper names

Post by daemon1 » Sat Oct 17, 2015 8:24 am

souperzombie wrote: 28CCF006_LOC_INT.wad file from AO
"Arkham Origins" game WAD contains a lot of redundant audio, not used in game. Most of them spoken by female synth voice. These will have no proper names after unpacking, just hash
souperzombie wrote:INT_8.wad file from AK
I'll check this. Probably that's from DLC that's not out yet.

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Re: Batman Arkham audio extractor with proper names

Post by daemon1 » Sat Oct 17, 2015 1:00 pm

Ok I checked phrases in INT_8.wad and they are from DLCs like Scarecrow, BatGirl.... maybe others. When they will be out on PC, or when somebody will give me files from console version, I will update hash list.

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Re: Batman Arkham audio extractor with proper names

Post by souperzombie » Sat Oct 17, 2015 2:11 pm

daemon1 wrote:Ok I checked phrases in INT_8.wad and they are from DLCs like Scarecrow, BatGirl.... maybe others. When they will be out on PC, or when somebody will give me files from console version, I will update hash list.
Ok, cool. Also could I get some help or info about the stuff I put in edits in an earlier post? I'm not desperate about bulk converting/splitting/whatever the Joker audio anymore (assuming it was even possible) since they still play in a regular media player I can easily edit the ones I need in audacity, but I would like someone to fix my .bat so it works with city.
Thanks for all your help btw.

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