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Batman Arkham audio extractor with proper names

Get help on any and all audio formats, or chip in and help others!
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daemon1
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Batman Arkham audio extractor with proper names

Post by daemon1 » Fri Jun 12, 2015 2:27 pm

This little tool will unpack the WAD file into chunks named according to bank names. Then you can split them into individual sounds and convert them with WAV splitting scripts.

batman_bnk [wad file]

Hash list included for "knight", "origins" & "city" games. It must be in the same folder. "Arkham Origins" game WAD contains a lot of redundant audio, not used in game. Some of them even spoken by female synth voice. These will have no proper names after unpacking, just hash.

update: Batman Arkham Knight support added.

update2: Batch files for unpacking music with proper names. Warning! Run the corresponding batch file, many music chunks have the same name: just "music".

update3: updated to support Arkham Knight DLC's about Redhood & Batgirl.

This is a scheme of how audio/subtitles relation works in Batman games. Every dialogue line has a corresponding audio event, and through the chain of IDs it points to sound segment in WAD file and the sound inside of it (or to the actual sound if it's embedded in a bank).

Image
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Last edited by daemon1 on Sat Nov 14, 2015 9:31 am, edited 10 times in total.

OrangeC
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Re: Batman: "Arkham Origins" & "Arkham City" audio extractor

Post by OrangeC » Mon Jun 15, 2015 2:23 am

Thx deamon.

btw this does for music too?

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Re: Batman: "Arkham Origins" & "Arkham City" audio extractor

Post by daemon1 » Mon Jun 15, 2015 4:32 pm

No, its only for voice WADs now. Music/sfx will be later.

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Re: Batman: "Arkham Origins" & "Arkham City" audio extractor

Post by OrangeC » Mon Jun 15, 2015 6:19 pm

okay nice.

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Re: Batman: "Knight", "Origins" & "City" audio extractor

Post by daemon1 » Wed Jun 24, 2015 7:14 pm

Tool updated. Batman Arkham Knight support added.

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Re: Batman: "Knight", "Origins" & "City" audio extractor

Post by spider91 » Fri Jul 03, 2015 9:32 am

daemon1 wrote:Tool updated. Batman Arkham Knight support added.
DLC's are supported?

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Re: Batman: "Knight", "Origins" & "City" audio extractor

Post by Researchman » Fri Jul 03, 2015 10:42 am

Thanks, very useful.

Wait for music\sfx unpacking. (if not already)

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Re: Batman: "Knight", "Origins" & "City" audio extractor

Post by OrangeC » Fri Jul 03, 2015 6:46 pm

Arkham Knight tool update should have already the .txt file to unpack the music bank.

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Re: Batman: "Knight", "Origins" & "City" audio extractor

Post by Researchman » Fri Jul 03, 2015 8:59 pm

In attach is version from 24.06.2015.

Try to unpack Music bank, but "Unsupported WAD version".

Or I miss something?

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Re: Batman: "Knight", "Origins" & "City" audio extractor

Post by spider91 » Fri Jul 03, 2015 9:36 pm

You can unpack music without names with .wad BMS script or even with ravioli tools and then decode it with ww2ogg & revorb.

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Re: Batman: "Knight", "Origins" & "City" audio extractor

Post by Researchman » Fri Jul 03, 2015 9:44 pm

Know about it.

Off-topic: anyone knows how to do "for %%f in (*.wem) do ww2ogg.exe %%f --pcb packed_codebooks_aoTuV_603.bin" with batch mass folders with such a scheme?:
D:\2\qbms1\
D:\2\qbms1\SFX_1\
D:\2\qbms1\SFX_1\AMB_ACE_A2\
D:\2\qbms1\SFX_1\Music\
etc

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Re: Batman: "Knight", "Origins" & "City" audio extractor

Post by daemon1 » Fri Jul 03, 2015 10:01 pm

Researchman wrote:Off-topic: anyone knows how to do "for %%f in (*.wem) do ww2ogg.exe %%f --pcb
try "for /r %%f..."
Researchman wrote:Try to unpack Music bank, but "Unsupported WAD version".
What file that is?

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Re: Batman: "Knight", "Origins" & "City" audio extractor

Post by Researchman » Fri Jul 03, 2015 10:06 pm

Extracted Music file without extention from SFX_1.wad
try "for /r %%f..."
Thanks.

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Re: Batman: "Knight", "Origins" & "City" audio extractor

Post by spider91 » Fri Jul 03, 2015 10:50 pm

spider91 wrote:
daemon1 wrote:Tool updated. Batman Arkham Knight support added.
DLC's are supported?

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Re: Batman: "Knight", "Origins" & "City" audio extractor

Post by daemon1 » Sat Jul 04, 2015 7:59 pm

Researchman wrote:Extracted Music file without extention from SFX_1.wad
This is not music bank, nor WAD file.

Let's say, we have dialogue DLG_MAIN_CH02_S14_ACE_A1_ORAC_BM_ASSET

It has 2 sound files:
Main_Ch02_S14_Ace_A1_Orac_Bm_Asset_01
Main_Ch02_S14_Ace_A1_Orac_Bm_Asset_02

There's no need to extract these names from the real bank, they are too simple.

But it's different for music. All music segments are in one big bank, and it's not easy to find the relation between music events and these segments. Maybe I will try and find it, but it will take time.

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