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Where to start with ripping video game audio?
Posted: Fri Oct 24, 2014 4:54 am
I'm interested in pretty much all systems, but at the moment I'm more interested in GBA, PS3, Xbox360, and PC ripping. Where do I start?
Re: Where to start with ripping video game audio?
Posted: Fri Oct 24, 2014 12:54 pm
Uikri wrote:I'm interested in pretty much all systems, but at the moment I'm more interested in GBA, PS3, Xbox360, and PC ripping. Where do I start?
Well, for the start, most traditional:
This type of sound/music you can find up to ~6 generation era (mostly up to 5 generation) of consoles or handhelds.
http://en.wikipedia.org/wiki/History_of ... eneration)
In 5 and 6 generations this can be randomly mixed together with:
So, firstly you need to understand the main difference between "stream/CD-DA/wav" music/sound and "tracker music". And here is some tutorials (also for some consoles you need to read official SDK about very specific audio format, which can be used by developers):
Home of VGMtoolBOx - best sound ripping tool for this stuff globally:
http://www.hcs64.com/mboard/forum.php?s ... showpage=0
>PC GAME MIDI RIPPING GUIDE (DOS)
>Ripping GBA music/sound effects
>The Open PSF ripping guide 12/05/03 (for Playstation)
You can google more or find some info on xentax wiki. PS3 and Xbox360 usually splits to game engine type, like "ripping UE3 audio" and similar stuff.