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Where to start with ripping video game audio?

Posted: Fri Oct 24, 2014 4:54 am
by Uikri
I'm interested in pretty much all systems, but at the moment I'm more interested in GBA, PS3, Xbox360, and PC ripping. Where do I start?

Re: Where to start with ripping video game audio?

Posted: Fri Oct 24, 2014 12:54 pm
by SILENTpavel
Uikri wrote:I'm interested in pretty much all systems, but at the moment I'm more interested in GBA, PS3, Xbox360, and PC ripping. Where do I start?
Well, for the start, most traditional:

https://en.wikipedia.org/wiki/Module_file
https://en.wikipedia.org/wiki/Music_tracker

This type of sound/music you can find up to ~6 generation era (mostly up to 5 generation) of consoles or handhelds.
http://en.wikipedia.org/wiki/History_of ... eneration)
In 5 and 6 generations this can be randomly mixed together with:

http://en.wikipedia.org/wiki/Streaming_media
http://en.wikipedia.org/wiki/Compact_Disc_Digital_Audio

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So, firstly you need to understand the main difference between "stream/CD-DA/wav" music/sound and "tracker music". And here is some tutorials (also for some consoles you need to read official SDK about very specific audio format, which can be used by developers):

Home of VGMtoolBOx - best sound ripping tool for this stuff globally:
http://www.hcs64.com/vgm_ripping.html
http://www.hcs64.com/mboard/forum.php?s ... showpage=0

>PC GAME MIDI RIPPING GUIDE (DOS)
http://www.mirsoft.info/gamemids-ripping-guide.php

>Ripping GBA music/sound effects
http://www.vg-resource.com/showthread.php?tid=21591

>The Open PSF ripping guide 12/05/03 (for Playstation)
http://www.angelfire.com/tx5/someone42/psfrip.txt

You can google more or find some info on xentax wiki. PS3 and Xbox360 usually splits to game engine type, like "ripping UE3 audio" and similar stuff.