Gameloft .VXVS

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Ferrari formula 1
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Gameloft .VXVS

Post by Ferrari formula 1 » Fri Sep 12, 2014 12:44 pm

Hello everyone :)

I need sounds from Asphalt 8 game 8D
Some sounds are in .wav (playable) condition,but engine sounds are in .VXVS format.
I beleive It's an archive with .wav sounds

Please,help me,or tell me,what should i do to decrypt .VXVS format :)

Here's an example
http://www.mediafire.com/download/aub3c ... SOUNDS.rar

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Re: Gameloft .VXVS

Post by GMMan » Fri Sep 12, 2014 2:42 pm

Hmm, Vox? It's not the same Vox Native format used in previous games that uses Vox. However, it seems this version is easier to get the audio out of than the previous versions. Read tags in RIFF format (4-byte tag ID, 32-bit little endian length of contents, contents), and find the Data tag. Dump the contents of that tag and you should get a .wav file. Note this tag doesn't seem to have a length, and it is the last tag in the file, so dump the remainder of the file from that point.
Currently researching: Alpha Prime scripting (AI and mods)
Queued: EE .cache repacking, CustomPak repacking, Gameloft Scrambled Zip multitool, GRAF Extractor Skeleton repacking, Gun Metal filenames CRC

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Re: Gameloft .VXVS

Post by Ferrari formula 1 » Fri Sep 12, 2014 6:30 pm

GMMan wrote:Hmm, Vox? It's not the same Vox Native format used in previous games that uses Vox. However, it seems this version is easier to get the audio out of than the previous versions. Read tags in RIFF format (4-byte tag ID, 32-bit little endian length of contents, contents), and find the Data tag. Dump the contents of that tag and you should get a .wav file. Note this tag doesn't seem to have a length, and it is the last tag in the file, so dump the remainder of the file from that point.
Whoah...thanks for info! :)
but i really have no idea how to work with such data,dump it and everything else,mabye because I am a 3D modeller and never worked with decryption\encryption before...
If it's not hard,could you help me to understand it? Like which software and how I should use... [roll]

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Re: Gameloft .VXVS

Post by merlinsvk » Sat Sep 13, 2014 5:58 pm

For extracting wav files, you can use Dragon Unpacker https://www.elberethzone.net. It has function called HyperRipper. You will not get the right filenames, but it's better and faster then manually extracting them.

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Re: Gameloft .VXVS

Post by Ferrari formula 1 » Sat Sep 13, 2014 6:55 pm

merlinsvk wrote:For extracting wav files, you can use Dragon Unpacker https://www.elberethzone.net. It has function called HyperRipper. You will not get the right filenames, but it's better and faster then manually extracting them.

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Thank you,man!You rock! :D

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Re: Gameloft .VXVS

Post by GMMan » Sun Sep 14, 2014 5:22 pm

Huh, I thought all the wave files were packed into one big wave file. Apparently they're still doing the "join the data together" thing they were doing previously. Names are in the segments chunk, I believe.
Currently researching: Alpha Prime scripting (AI and mods)
Queued: EE .cache repacking, CustomPak repacking, Gameloft Scrambled Zip multitool, GRAF Extractor Skeleton repacking, Gun Metal filenames CRC

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Re: Gameloft .VXVS

Post by Ferrari formula 1 » Mon Sep 15, 2014 2:56 pm

GMMan wrote:Huh, I thought all the wave files were packed into one big wave file. Apparently they're still doing the "join the data together" thing they were doing previously. Names are in the segments chunk, I believe.
If it's not hard,could you please look at this too...? [roll]
Dragon unpacker gave me nothing here...
viewtopic.php?f=17&t=11898

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