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Mass Effect 2 SFXs

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Devilot
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Mass Effect 2 SFXs

Post by Devilot » Mon Feb 03, 2014 3:14 pm

I am trying to get Mass Effect 2 Sfxs. Kyp's extractor, however, misses most of them from the CPP archives. any suggestion?

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Re: Mass Effect 2 SFXs

Post by durandal217 » Tue Feb 04, 2014 9:18 pm

I'm wondering the same thing, I'm having a lot of trouble extracting the .pcc from ME2 more specifically the weapon sounds. The only thing I know does work is if your using kyp's extractor is before it finishes scanning, close the program before it deletes the temp folder it has created, 9 out of 10 times you'll see it successfully extracts the sounds albeit you have to use audacity in order to listen to them.

I would really like to know if there is an easier way to extract all the sounds .pcc included.

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Re: Mass Effect 2 SFXs

Post by Devilot » Tue Feb 04, 2014 9:32 pm

what? I had no idea that could happen!

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Re: Mass Effect 2 SFXs

Post by durandal217 » Tue Feb 04, 2014 9:38 pm

If your using Windows 7 another thing that helps is when you start the program to extract the sounds, you get a security prompt for ww2gg.exe to run. If you don't do anything and you check the folder for the sounds you'll find them in there and they'll play if you put them in audacity.

it's worth mentioning still won't extract everything, I'm still having problems extracting weapon sounds from the .pcc archives.

Still am curious to know if there is an easier way though...

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Re: Mass Effect 2 SFXs

Post by Devilot » Tue Feb 04, 2014 9:44 pm

that never happens to me :D

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Re: Mass Effect 2 SFXs

Post by Devilot » Wed Feb 05, 2014 10:37 pm

durandal217 wrote:If your using Windows 7 another thing that helps is when you start the program to extract the sounds, you get a security prompt for ww2gg.exe to run. If you don't do anything and you check the folder for the sounds you'll find them in there and they'll play if you put them in audacity.

it's worth mentioning still won't extract everything, I'm still having problems extracting weapon sounds from the .pcc archives.

Still am curious to know if there is an easier way though...
unless Kyp answers...
can you upload the files you have found? I canot get your method to work...

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Re: Mass Effect 2 SFXs

Post by durandal217 » Wed Feb 05, 2014 11:39 pm

Devilot wrote:
durandal217 wrote:If your using Windows 7 another thing that helps is when you start the program to extract the sounds, you get a security prompt for ww2gg.exe to run. If you don't do anything and you check the folder for the sounds you'll find them in there and they'll play if you put them in audacity.

it's worth mentioning still won't extract everything, I'm still having problems extracting weapon sounds from the .pcc archives.

Still am curious to know if there is an easier way though...
unless Kyp answers...
can you upload the files you have found? I canot get your method to work...
Sorry dude, I don't upload sounds, not out of spite, or being an ass, it's just something I don't do for personal reasons. Like I said it is a hit or miss that you'll actually get it to work.

Also if Kyp reads this, do you know where all the weapon sounds are stored? Because I can't seem to find them anywhere.

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Re: Mass Effect 2 SFXs

Post by Devilot » Mon Feb 10, 2014 10:01 am

well, considering you won't upload them, can you at least make a small video?

I also tried extracting the files within PCC archives via the UDK unpacker, but it can find no sfx.

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Re: Mass Effect 2 SFXs

Post by Devilot » Mon Apr 21, 2014 4:12 pm

on a secondary note, is there ANY way to get Mass Effect 2 music out of its AFC archives AND keeping the loop point information?

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Re: Mass Effect 2 SFXs

Post by mirh » Fri Nov 21, 2014 3:57 pm

Devilot wrote:on a secondary note, is there ANY way to get Mass Effect 2 music out of its AFC archives AND keeping the loop point information?
If there's, guys at me3explorer forums will have probably figured out that
http://me3explorer.freeforums.org/me3-music-t55.html
http://me3explorer.freeforums.org/cr-ma ... g-t68.html
http://me3explorer.freeforums.org/repla ... t1394.html

I'm not sure if all this has been backported to me2 explorer, though everything is widely documented, so it shouldn't be difficult even in this case
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